[Piglit] [PATCH 8/8] GL_ARB_ubo: New test for glGetUniformLocation() on a UBO.
Eric Anholt
eric at anholt.net
Tue May 1 11:08:17 PDT 2012
---
tests/all.tests | 1 +
.../arb_uniform_buffer_object/CMakeLists.gl.txt | 1 +
.../arb_uniform_buffer_object/getuniformlocation.c | 100 ++++++++++++++++++++
3 files changed, 102 insertions(+)
create mode 100644 tests/spec/arb_uniform_buffer_object/getuniformlocation.c
diff --git a/tests/all.tests b/tests/all.tests
index bf4dd4f..4694817 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1617,6 +1617,7 @@ import_glsl_parser_tests(spec['ARB_uniform_buffer_object'],
[''])
arb_uniform_buffer_object['getuniformblockindex'] = concurrent_test('arb_uniform_buffer_object-getuniformblockindex')
arb_uniform_buffer_object['getuniformindices'] = concurrent_test('arb_uniform_buffer_object-getuniformindices')
+arb_uniform_buffer_object['getuniformlocation'] = concurrent_test('arb_uniform_buffer_object-getuniformlocation')
arb_uniform_buffer_object['layout-std140'] = concurrent_test('arb_uniform_buffer_object-layout-std140')
ati_draw_buffers = Group()
diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
index 0f7be76..c70e340 100644
--- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
@@ -14,6 +14,7 @@ link_libraries (
add_executable (arb_uniform_buffer_object-getuniformblockindex getuniformblockindex.c)
add_executable (arb_uniform_buffer_object-getuniformindices getuniformindices.c)
+add_executable (arb_uniform_buffer_object-getuniformlocation getuniformlocation.c)
add_executable (arb_uniform_buffer_object-layout-std140 layout-std140.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_uniform_buffer_object/getuniformlocation.c b/tests/spec/arb_uniform_buffer_object/getuniformlocation.c
new file mode 100644
index 0000000..4e47b4a
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/getuniformlocation.c
@@ -0,0 +1,100 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file getuniformlocation.c
+ *
+ * Tests that glGetUniformLocation() returns no location for UBO variables.
+ *
+ * From the GL_ARB_uniform_buffer_object spec:
+ *
+ * To find the location within a program object of an active uniform
+ * variable associated with the default uniform block, use the command
+ *
+ * int GetUniformLocation(uint program, const char *name);
+ *
+ * ... The value -1 will be returned if <name> does not
+ * correspond to an active uniform variable name in <program>, if
+ * <name> is associated with a named uniform block..."
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100;
+int piglit_height = 100;
+int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA;
+static GLuint prog;
+
+static const char fs_source[] =
+ "#extension GL_ARB_uniform_buffer_object : require\n"
+ "\n"
+ "uniform ub_a { vec4 a; };\n"
+ "uniform vec4 b;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = a + b;\n"
+ "}\n";
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+ GLuint fs;
+ int location;
+
+ piglit_require_extension("GL_ARB_uniform_buffer_object");
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+ if (!fs) {
+ printf("Failed to compile FS:\n%s", fs_source);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = piglit_link_simple_program(0, fs);
+ if (!prog)
+ piglit_report_result(PIGLIT_FAIL);
+
+
+ location = glGetUniformLocation(prog, "a");
+ if (location != -1) {
+ printf("Uniform \"a\" had location %d, expected -1\n", location);
+ pass = false;
+ }
+
+ location = glGetUniformLocation(prog, "b");
+ if (location == -1) {
+ printf("Uniform \"b\" had location %d\n", location);
+ pass = false;
+ }
+
+ if (!pass)
+ printf("Source:\n%s", fs_source);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}
--
1.7.10
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