[Piglit] [PATCH] add test for initial texture state

Ian Romanick idr at freedesktop.org
Fri May 4 14:13:22 PDT 2012


On 05/01/2012 04:04 PM, nobled wrote:
> Current Mesa fails to produce GL_INVALID_ENUM in glGetTexLevelParameteriv
> and segfaults when passed NULL.
> ---
> It's kind of pointless to pass null to a glGet* function like this,
> but I couldn't find
> any language in the spec about ignoring NULL pointers, which seems like the
> sane thing to do.
>
>   tests/all.tests                       |    1 +
>   tests/general/CMakeLists.gl.txt       |    1 +
>   tests/general/initial-texture-state.c |  173 +++++++++++++++++++++++++++++++++
>   3 files changed, 175 insertions(+), 0 deletions(-)
>   create mode 100644 tests/general/initial-texture-state.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index d3c1868..4acfc37 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -259,6 +259,7 @@ add_plain_test(general, 'geterror-invalid-enum')
>   add_plain_test(general, 'geterror-inside-begin')
>   add_plain_test(general, 'gl30basic')
>   add_plain_test(general, 'hiz')
> +add_concurrent_test(general, 'initial-texture-state')
>   add_plain_test(general, 'infinite-spot-light')
>   add_plain_test(general, 'isbufferobj')
>   add_plain_test(general, 'line-aa-width')
> diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
> index f9f2b09..c72fd5b 100644
> --- a/tests/general/CMakeLists.gl.txt
> +++ b/tests/general/CMakeLists.gl.txt
> @@ -64,6 +64,7 @@ if (UNIX)
>   	target_link_libraries (hiz m)
>   endif (UNIX)
>   piglit_add_executable (early-z early-z.c)
> +piglit_add_executable (initial-texture-state initial-texture-state.c)
>   piglit_add_executable (infinite-spot-light infinite-spot-light.c)
>   piglit_add_executable (isbufferobj isbufferobj.c)
>   piglit_add_executable (linestipple linestipple.c)
> diff --git a/tests/general/initial-texture-state.c
> b/tests/general/initial-texture-state.c
> new file mode 100644
> index 0000000..c8591d9
> --- /dev/null
> +++ b/tests/general/initial-texture-state.c
> @@ -0,0 +1,173 @@
> +/*
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file initial-texture-state.c
> + * Verify the state of a texture object before the client sets any
> state itself.
> + */
> +
> +#include "piglit-util.h"
> +
> +int piglit_width = 0, piglit_height = 0;
> +int piglit_window_mode = GLUT_RGB;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	/* unreachable */
> +	return PIGLIT_FAIL;
> +}
> +
> +struct paramtest {
> +GLenum      pname;
> +GLint       expected;
> +const char *required_extension;
> +};
> +
> +static const struct paramtest texstate[] = {
> +{ GL_TEXTURE_WRAP_S, GL_REPEAT, NULL },
> +{ GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE, "GL_ARB_depth_texture"},
> +{ GL_TEXTURE_COMPARE_MODE, GL_NONE, "GL_ARB_shadow"},
> +{ GL_GENERATE_MIPMAP, GL_FALSE, "GL_SGIS_generate_mipmap"}
> +};
> +
> +/**
> + * From the GL 3.0 spec, page 215 (page 231 of the PDF):
> + *    "Each initial texel array is null (zero width, height, and depth,
> + *    zero border width, internal format 1, with the compressed flag set to
> + *    FALSE, a zero compressed size, and zero-sized components)."
> + *
> + * See also the state table on page 361/377.
> + */
> +static const struct paramtest levelstate[] = {
> +/* GL 1.0 state */
> +{ GL_TEXTURE_WIDTH,  0, NULL },
> +{ GL_TEXTURE_HEIGHT, 0, NULL },
> +{ GL_TEXTURE_DEPTH,  0, NULL },
> +{ GL_TEXTURE_BORDER, 0, NULL },
> +{ GL_TEXTURE_INTERNAL_FORMAT /* aka GL_TEXTURE_COMPONENTS */,
> +  1 /* GL 1.0 way of specifying luminance */, NULL },
> +
> +{ GL_TEXTURE_RED_SIZE,       0, "GL_EXT_texture" },
> +{ GL_TEXTURE_GREEN_SIZE,     0, "GL_EXT_texture" },
> +{ GL_TEXTURE_BLUE_SIZE,      0, "GL_EXT_texture" },
> +{ GL_TEXTURE_ALPHA_SIZE,     0, "GL_EXT_texture" },
> +{ GL_TEXTURE_LUMINANCE_SIZE, 0, "GL_EXT_texture" },
> +{ GL_TEXTURE_INTENSITY_SIZE, 0, "GL_EXT_texture" },
> +{ GL_TEXTURE_DEPTH_SIZE,     0, "GL_EXT_texture" },
> +{ GL_TEXTURE_STENCIL_SIZE,   0, "GL_EXT_texture" },

Yikes!  GL_EXT_texture has been part of core since OpenGL 1.1.  Windows, 
Linux, and Mac all have a minimum version of 1.2.  You can safely drop 
these checks.

> +
> +{ GL_TEXTURE_SHARED_SIZE, 0, "GL_EXT_texture_shared_exponent" },
> +
> +{ GL_TEXTURE_RED_TYPE,       GL_NONE, "GL_ARB_texture_float" },
> +{ GL_TEXTURE_GREEN_TYPE,     GL_NONE, "GL_ARB_texture_float" },
> +{ GL_TEXTURE_BLUE_TYPE,      GL_NONE, "GL_ARB_texture_float" },
> +{ GL_TEXTURE_ALPHA_TYPE,     GL_NONE, "GL_ARB_texture_float" },
> +{ GL_TEXTURE_LUMINANCE_TYPE, GL_NONE, "GL_ARB_texture_float" },
> +{ GL_TEXTURE_INTENSITY_TYPE, GL_NONE, "GL_ARB_texture_float" },
> +{ GL_TEXTURE_DEPTH_TYPE,     GL_NONE, "GL_ARB_texture_float" },
> +
> +{ GL_TEXTURE_COMPRESSED, GL_FALSE, "GL_ARB_texture_compression" },
> +{ GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 0, "GL_ARB_texture_compression" },
> +
> +};
> +
> +#define INVALID_PNAME GL_RED
> +
> +static GLboolean test_target(GLenum target) {
> +	unsigned i;
> +	GLint value;
> +	GLboolean pass = GL_TRUE;
> +
> +	for (i = 0; i<  ARRAY_SIZE(texstate); ++i) {
> +		const GLenum pname = texstate[i].pname;
> +		const GLint expected = texstate[i].expected;
> +		const char *const ext = texstate[i].required_extension;
> +		if (ext&&  !piglit_is_extension_supported(ext))
> +			continue;
> +
> +		glGetTexParameteriv(target, pname,&value);
> +		if (!piglit_check_gl_error(GL_NO_ERROR))
> +			pass = GL_FALSE;
> +		if (value != texstate[i].expected) {
> +			fprintf(stderr, "Expected initial value of %s to be %x,"
> +				" but got %x\n", piglit_get_gl_enum_name(pname),
> +				expected, value);
> +			pass = GL_FALSE;
> +		}
> +	}
> +
> +	glGetTexParameteriv(target, INVALID_PNAME,&value);
> +	pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
> +	glGetTexParameteriv(target, INVALID_PNAME, NULL);
> +	pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
> +
> +	for (i = 0; i<  ARRAY_SIZE(levelstate); ++i) {
> +		const GLenum pname = levelstate[i].pname;
> +		const GLint expected = levelstate[i].expected;
> +		const char *const ext = levelstate[i].required_extension;
> +		if (ext&&  !piglit_is_extension_supported(ext))
> +			continue;
> +
> +		glGetTexLevelParam-eteriv(target, 0, pname,&value);
> +		if (!piglit_check_gl_error(GL_NO_ERROR))
> +			pass = GL_FALSE;
> +		if (value != levelstate[i].expected) {
> +			fprintf(stderr, "Expected initial value of %s to be %x,"
> +				" but got %x\n", piglit_get_gl_enum_name(pname),
> +				expected, value);
> +			pass = GL_FALSE;
> +		}
> +	}
> +
> +	glGetTexLevelParameteriv(target, 0, INVALID_PNAME,&value);
> +	pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
> +	glGetTexLevelParameteriv(target, 0, INVALID_PNAME, NULL);
> +	pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
> +
> +	return pass;
> +}
> +
> +static const GLenum targets[] =
> +{ GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D };
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	unsigned i, count = ARRAY_SIZE(targets);
> +	GLboolean pass = GL_TRUE;
> +	GLboolean bind = piglit_is_extension_supported("GL_EXT_texture_object");

Texture objects have also been part of OpenGL since 1.1.  You can drop 
this check and the EXT from the texture functions.

> +
> +	for (i = 0; i<  count*2; ++i) {
> +		GLenum target = targets[i%count];
> +		if (i>= count&&  bind) {
> +			GLuint tex;
> +			glGenTexturesEXT(1,&tex);
> +			glBindTextureEXT(target, tex);
> +			glDeleteTexturesEXT(1,&tex);
> +		}
> +		pass = test_target(target)&&  pass;
> +	}
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR)&&  pass;
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}



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