[Piglit] [PATCH v2] Test rendering to various miplevels of depth and stencil textures.

Paul Berry stereotype441 at gmail.com
Fri May 4 14:38:44 PDT 2012

On 4 May 2012 11:58, Eric Anholt <eric at anholt.net> wrote:

> On Wed,  2 May 2012 14:30:04 -0700, Paul Berry <stereotype441 at gmail.com>
> wrote:
> > This patch adds a new test, "depthstencil-render-miplevels", which
> > verifies that we can render to all miplevels of depth and stencil
> > textures.  It exposes two bugs in Mesa's current i965 driver:
> Piglit is generally a C project. I'd rather see the test moved to a .c
> file and the anonymous namespace dropped.

Can you elaborate on what the benefit would be of this change?  Granted,
Piglit is mostly C, but it has some C++ code as well.  Changing this source
file from C++ to C would mean that in the future, if we wanted to use C++
features in this test, or interface this code with some of Piglit's other
C++ code, we would have to switch it back to C++, or do some otherwise
unnecessary hack, like placing the C++-using functions in a separate file.
Although we're unlikely to need to make use of C++ in this test in the
future, it seems better to stay flexible, all other things being equal.
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