[Piglit] [PATCH 3/4] Add test to draw multisample points with GL_POINT_SMOOTH enabled

Paul Berry stereotype441 at gmail.com
Tue May 22 08:46:25 PDT 2012


On 18 May 2012 16:56, Anuj Phogat <anuj.phogat at gmail.com> wrote:

> This test varifies that GL_POINT_SMOOTH is ignored in case of multisample
> points.
>
> Note: This test passes on AMD's catalyst drivers.
>

This passes on my nVidia system too.


>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  tests/all.tests                                    |    7 +
>  .../ext_framebuffer_multisample/CMakeLists.gl.txt  |    1 +
>  .../ext_framebuffer_multisample/point-smooth.cpp   |  190
> ++++++++++++++++++++
>  3 files changed, 198 insertions(+), 0 deletions(-)
>  create mode 100644 tests/spec/ext_framebuffer_multisample/point-smooth.cpp
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 0332051..0540b9c 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1343,6 +1343,13 @@ for num_samples in (2, 4, 8, 16, 32):
>                         test_name)
>                 ext_framebuffer_multisample[test_name] =
> PlainExecTest(executable)
>
> +for num_samples in (2, 4, 8, 16, 32):
> +        for buffer_type in ('color', 'depth', 'stencil'):
> +                test_name = ' ' .join(['point-smooth', str(num_samples),
> buffer_type])
> +                executable = 'ext_framebuffer_multisample-{0}
> -auto'.format(
> +                        test_name)
> +                ext_framebuffer_multisample[test_name] =
> PlainExecTest(executable)
> +
>  ext_framebuffer_object = Group()
>  spec['EXT_framebuffer_object'] = ext_framebuffer_object
>  add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> index 42be35b..6ced83b 100644
> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> @@ -21,6 +21,7 @@ piglit_add_executable
> (ext_framebuffer_multisample-negative-copyteximage negativ
>  piglit_add_executable (ext_framebuffer_multisample-negative-max-samples
> negative-max-samples.c)
>  piglit_add_executable
> (ext_framebuffer_multisample-negative-mismatched-samples
> negative-mismatched-samples.c)
>  piglit_add_executable (ext_framebuffer_multisample-negative-readpixels
> negative-readpixels.c)
> +piglit_add_executable (ext_framebuffer_multisample-point-smooth
> common.cpp point-smooth.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-renderbuffer-samples
> renderbuffer-samples.c)
>  piglit_add_executable
> (ext_framebuffer_multisample-renderbufferstorage-samples
> renderbufferstorage-samples.c)
>  piglit_add_executable (ext_framebuffer_multisample-samples samples.c)
> diff --git a/tests/spec/ext_framebuffer_multisample/point-smooth.cpp
> b/tests/spec/ext_framebuffer_multisample/point-smooth.cpp
> new file mode 100644
> index 0000000..fede98d
> --- /dev/null
> +++ b/tests/spec/ext_framebuffer_multisample/point-smooth.cpp
> @@ -0,0 +1,190 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "common.h"
> +
> +/**
> + * \file point-smooth.cpp
> + *
> + * Page 122 (in the PDF) of the OpenGL 3.0 spec says:
> + * "If MULTISAMPLE is enabled, and the value of SAMPLE BUFFERS is one,
> + * then points are rasterized using the following algorithm, regardless
> + * of whether point antialias-ing (POINT SMOOTH) is enabled or disabled".
> + *
> + * This test operates by drawing a test image with GL_POINT_SMOOTH
> + * enabled in an MSAA buffer. Blit it in to left half of window system
> + * framebuffer.
> + *
> + * Draw same image second time with GL_POINT_SMOOTH disabled. Blit it
> + * in to right half of window system framebuffer. This is the reference
> + * image.
> + *
> + * To verify that GL_POINT_SMOOTH doesn't affect MSAA, compare the two
> + * halves of default framebuffer. There should be no difference.
> + *
> + */
> +int piglit_width = 512; int piglit_height = 256;
> +int piglit_window_mode =
> +       GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
> +
> +const int pattern_width = 256; const int pattern_height = 256;
> +
> +Fbo test_fbo;
> +TestPattern *test_pattern = NULL;
> +ManifestProgram *manifest_program = NULL;
> +GLbitfield buffer_to_test;
> +
> +void
> +print_usage_and_exit(char *prog_name)
> +{
> +       printf("Usage: %s <num_samples> <buffer_type>\n"
> +              "  where <buffer_type> is one of:\n"
> +              "    color\n"
> +              "    stencil\n"
> +              "    depth\n",
> +              prog_name);
> +       piglit_report_result(PIGLIT_FAIL);
> +}
>

As with the previous patch, I'm not seeing the benefit of testing stencil
and depth in addition to color.


> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       int num_samples;
> +       if (argc < 3)
> +               print_usage_and_exit(argv[0]);
> +       {
> +               char *endptr = NULL;
> +               num_samples = strtol(argv[1], &endptr, 0);
> +               if (endptr != argv[1] + strlen(argv[1]))
> +                       print_usage_and_exit(argv[0]);
> +       }
> +
> +       piglit_require_gl_version(30);
> +       piglit_require_GLSL_version(130);
> +
> +       glClear (GL_COLOR_BUFFER_BIT);
> +
> +       /* Skip the test if num_samples > GL_MAX_SAMPLES */
> +       GLint max_samples;
> +       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
> +       if (num_samples > max_samples)
> +               piglit_report_result(PIGLIT_SKIP);
> +
> +       if (strcmp(argv[2], "color") == 0) {
> +               test_pattern = new Points();
> +               buffer_to_test = GL_COLOR_BUFFER_BIT;
> +       } else if (strcmp(argv[2], "depth") == 0) {
> +               test_pattern = new DepthSpiral();
> +               manifest_program = new ManifestDepth();
> +               buffer_to_test = GL_DEPTH_BUFFER_BIT;
> +       } else if (strcmp(argv[2], "stencil") == 0) {
> +               test_pattern = new StencilSpiral();
> +               manifest_program = new ManifestStencil();
> +               buffer_to_test = GL_STENCIL_BUFFER_BIT;
> +       } else {
> +               print_usage_and_exit(argv[0]);
> +       }
> +
> +       test_pattern->compile();
> +       if (manifest_program)
> +               manifest_program->compile();
> +
> +       test_fbo.init(num_samples, pattern_width, pattern_height,
> +                    true /* combine_depth_stencil */,
> +                    false /* attach_texture */);
> +
> +       /* Blending is required to test smooth points */
> +       glEnable (GL_BLEND);
> +       glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
> +}
> +
> +enum piglit_result
> +piglit_display()
> +{
> +       bool pass = true;
> +       float proj[4][4] = {
> +               { 1, 0, 0, 0 },
> +               { 0, 1, 0, 0 },
> +               { 0, 0, 1, 0 },
> +               { 0, 0, 0, 1 } };
> +       /* Draw test pattern in  multisample test_fbo with GL_POINT_SMOOTH
> +        * disabled.
> +        */
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
> +       glClear(buffer_to_test);
> +       test_fbo.set_viewport();
> +       test_pattern->draw(proj);
> +
> +       /* Blit test_fbo to the right half of window system framebuffer.
> +        * This is the reference image.
> +        */
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
> +       test_fbo.set_viewport();
> +       if (manifest_program)
> +               manifest_program->run();
> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, test_fbo.handle);
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> +       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
> +                         pattern_width, 0, 2*pattern_width,
> pattern_height,
> +                         GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> +       /* Draw test pattern in mulisample test_fbo with GL_POINT_SMOOTH
> +        * enabled
> +        */
> +       glEnable (GL_POINT_SMOOTH);
> +       glHint( GL_POINT_SMOOTH_HINT, GL_NICEST );
> +       glDisable (GL_DEPTH_TEST);
> +
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
> +       test_fbo.set_viewport();
> +       test_pattern->draw(proj);
> +
> +       glDisable(GL_POINT_SMOOTH);
> +
> +       /* Now blit test_fbo to the left half of window system framebuffer.
> +        * This is the test image.
> +        */
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
> +       test_fbo.set_viewport();
> +       if (manifest_program)
> +               manifest_program->run();
> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, test_fbo.handle);
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> +       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
> +                         0, 0, pattern_width, pattern_height,
> +                         GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> +       /* Check that the left and right halves of the screen match. If
> they
> +        * don't, then GL_POINT_SMOOTH is not ignored with multisample
> +        * rendering.
> +        */
> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
> +       pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width,
> +                                                  piglit_height) && pass;
> +
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.7.7.6
>
> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/piglit/attachments/20120522/cabfc8a9/attachment.htm>


More information about the Piglit mailing list