[Piglit] [PATCH] colormaterial-query test
Brian Paul
brianp at vmware.com
Wed May 23 08:03:55 PDT 2012
On 05/23/2012 12:01 AM, Tapani Pälli wrote:
> introduce a new test which checks that GL_COLOR_MATERIAL state
> does not get lost with sequential queries.
>
> Signed-off-by: Tapani Pälli<tapani.palli at intel.com>
> ---
> tests/all.tests | 1 +
> tests/general/CMakeLists.gl.txt | 1 +
> tests/general/colormaterial-query.c | 80 +++++++++++++++++++++++++++++++++++
> 3 files changed, 82 insertions(+), 0 deletions(-)
> create mode 100644 tests/general/colormaterial-query.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 59d2983..5286f55 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -260,6 +260,7 @@ add_plain_test(general, 'dlist-fdo3129-01')
> add_plain_test(general, 'dlist-fdo3129-02')
> add_plain_test(general, 'dlist-fdo31590')
> add_plain_test(general, 'draw-arrays-colormaterial')
> +add_plain_test(general, 'colormaterial-query')
> add_plain_test(general, 'draw-batch')
> add_plain_test(general, 'draw-copypixels-sync')
> add_plain_test(general, 'draw-elements')
> diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
> index 2c93b56..5929d3b 100644
> --- a/tests/general/CMakeLists.gl.txt
> +++ b/tests/general/CMakeLists.gl.txt
> @@ -31,6 +31,7 @@ piglit_add_executable (depth_clamp depth_clamp.c)
> piglit_add_executable (depthfunc depthfunc.c)
> piglit_add_executable (depthrange-clear depthrange-clear.c)
> piglit_add_executable (draw-arrays-colormaterial draw-arrays-colormaterial.c)
> +piglit_add_executable (colormaterial-query colormaterial-query.c)
> piglit_add_executable (draw-batch draw-batch.c)
> piglit_add_executable (draw-copypixels-sync draw-copypixels-sync.c)
> piglit_add_executable (draw-elements draw-elements.c)
> diff --git a/tests/general/colormaterial-query.c b/tests/general/colormaterial-query.c
> new file mode 100644
> index 0000000..4934dca
> --- /dev/null
> +++ b/tests/general/colormaterial-query.c
> @@ -0,0 +1,80 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + */
> +
> +/**
> + * \file colormaterial-query.c
> + * Test sequential calls to glMaterialfv and glGetMaterialfv
> + *
> + * This test exercises a Mesa bug where 2 sequential queries with
> + * glGetMaterialfv get wrong result.
> + *
> + * \author Tapani Pälli<tapani.palli at intel.com>
> + */
> +
> +#include "piglit-util.h"
> +
> +int piglit_width = 100, piglit_height = 100;
> +int piglit_window_mode = GLUT_RGBA | GLUT_ALPHA | GLUT_DOUBLE;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + static const GLfloat ambient[4] = { 0.6f, 0.6f, 0.6f, 1.0f};
> + static const GLfloat color[4] = { 1.0f, 0.0f, 0.0f, 1.0f};
> + static GLfloat result[4];
> +
> + GLboolean pass = GL_TRUE;
> +
> + glEnable(GL_COLOR_MATERIAL);
You're not calling glColorMaterial() to indicate which material values
are tracking glColor. The defaults are GL_FRONT_AND_BACK /
GL_AMBIENT_AND_DIFFUSE. It might be nice to have a call to
glColorMaterial() even with the default values to make things a little
more obvious to the reader.
> + glEnable(GL_LIGHTING);
I don't think you need to enable GL_LIGHTING for these material tests
(unless that somehow factors into the original bug).
The comments could be beefed up a bit...
> + /* set a color */
/* call glColor to set the front+back GL_AMBIENT materials */
> + glColor4f(color[0], color[1], color[2], color[3]);
> +
> + /* 1st query that works */
/* This glMaterial call should be a no-op since GL_AMBIENT is tracking
glColor */
> + glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
> + glGetMaterialfv(GL_FRONT, GL_AMBIENT, (GLfloat*)result);
> +
> + if(memcmp(color, result, sizeof(&color)) != 0)
Minor nit: we usually put a space between 'if' and '('.
> + pass = GL_FALSE;
> +
> + /* 2nd query that fails if the bug exists */
/* This glMaterial call should also be a no-op (see above) */
> + glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
> + glGetMaterialfv(GL_FRONT, GL_AMBIENT, (GLfloat*)result);
> +
> + if(memcmp(color, result, sizeof(&color)) != 0)
> + pass = GL_FALSE;
> +
> + glDisable(GL_LIGHTING);
> + glDisable(GL_COLOR_MATERIAL);
> +
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + /* nop */
> +}
Ideally, a test called "colormaterial-query" would test querying all
the different material attributes in various circumstances. But I
guess this is OK. Others might feel differently.
-Brian
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