[Piglit] [PATCH 1/2] glsl-max-varyings: Make this a concurrent test.

Brian Paul brianp at vmware.com
Wed Nov 14 06:58:12 PST 2012


On 11/13/2012 04:21 PM, Eric Anholt wrote:
> It's a really slow one, and I'm adding another variant of it.
> ---
>   tests/all.tests |    2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 33c3482..a2c7a5d 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -277,7 +277,7 @@ shaders['glsl-fs-texture2drect-proj4'] = PlainExecTest(['glsl-fs-texture2drect',
>   							'-auto', '-proj4'])
>   add_plain_test(shaders, 'glsl-fs-user-varying-ff')
>   add_plain_test(shaders, 'glsl-mat-attribute')
> -add_plain_test(shaders, 'glsl-max-varyings')
> +shaders['glsl-max-varyings'] = concurrent_test('glsl-max-varyings')
>   add_plain_test(shaders, 'glsl-orangebook-ch06-bump')
>   add_plain_test(shaders, 'glsl-routing')
>   add_plain_test(shaders, 'glsl-vs-arrays')

Reviewed-by: Brian Paul <brianp at vmware.com>



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