[Piglit] [PATCH] Add test glsl-uniform-out-of-bounds-2.c

Frank Henigman fjhenigman at google.com
Fri Nov 23 12:27:23 PST 2012


Please take a look, thanks.

On Thu, Nov 15, 2012 at 3:22 PM, Frank Henigman <fjhenigman at google.com>wrote:

> v2
> Reorganized code, new comments and messages to make clearer.
> Adopt reviewer's suggestions re ARRAY_SIZE, formatting,
> piglit_check_gl_error,
> window size.
>
> Check behavior of glGetUniformLocation, glGetUniform and glUniform(Matrix)
> when attempting to access inactive/non-existent array elements.
> ---
>  tests/all.tests                              |    1 +
>  tests/shaders/CMakeLists.gl.txt              |    1 +
>  tests/shaders/glsl-uniform-out-of-bounds-2.c |  179
> ++++++++++++++++++++++++++
>  3 files changed, 181 insertions(+), 0 deletions(-)
>  create mode 100644 tests/shaders/glsl-uniform-out-of-bounds-2.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 36c5847..2cf1ef4 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -240,6 +240,7 @@ add_plain_test(shaders, 'glsl-novertexdata')
>  add_plain_test(shaders, 'glsl-preprocessor-comments')
>  add_plain_test(shaders, 'glsl-reload-source')
>  add_plain_test(shaders, 'glsl-uniform-out-of-bounds')
> +add_plain_test(shaders, 'glsl-uniform-out-of-bounds-2')
>  add_plain_test(shaders, 'glsl-uniform-update')
>  add_plain_test(shaders, 'glsl-unused-varying')
>  add_plain_test(shaders, 'glsl-fs-bug25902')
> diff --git a/tests/shaders/CMakeLists.gl.txt
> b/tests/shaders/CMakeLists.gl.txt
> index 6ac0230..93cbf7b 100644
> --- a/tests/shaders/CMakeLists.gl.txt
> +++ b/tests/shaders/CMakeLists.gl.txt
> @@ -66,6 +66,7 @@ piglit_add_executable (glsl-reload-source
> glsl-reload-source.c)
>  piglit_add_executable (glsl-unused-varying glsl-unused-varying.c)
>  piglit_add_executable (glsl-uniform-update glsl-uniform-update.c)
>  piglit_add_executable (glsl-uniform-out-of-bounds
> glsl-uniform-out-of-bounds.c)
> +piglit_add_executable (glsl-uniform-out-of-bounds-2
> glsl-uniform-out-of-bounds-2.c)
>  piglit_add_executable (glsl-fs-bug25902 glsl-fs-bug25902.c)
>  piglit_add_executable (glsl-fs-color-matrix glsl-fs-color-matrix.c)
>  piglit_add_executable (glsl-fs-exp2 glsl-fs-exp2.c)
> diff --git a/tests/shaders/glsl-uniform-out-of-bounds-2.c
> b/tests/shaders/glsl-uniform-out-of-bounds-2.c
> new file mode 100644
> index 0000000..95210d8
> --- /dev/null
> +++ b/tests/shaders/glsl-uniform-out-of-bounds-2.c
> @@ -0,0 +1,179 @@
> +/*
> + * Copyright 2012 Google Inc.
> + *
> + * This library is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * This library is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with this library; if not, write to the Free Software
> + * Foundation Inc., 51 Franklin Street, Fifth Floor, Boston, MA
> 02110-1301, USA
> + */
> +
> +/**
> + * \file glsl-uniform-out-of-bounds-2.c
> + *
> + * glGetUniformLocation should return:
> + * -1 for inactive array elements (as reported by glGetActiveUniform)
> + * not -1 for active array elements (as reported by glGetActiveUniform)
> + * -1 for non-existent array elements (indices outside the array)
> + *
> + * Write and read all active array elements and check that data out ==
> data in.
> + *
> + * Write and read some invalid locations and check for
> GL_INVALID_OPERATION.
> + *
> + * \author Frank Henigman <fjhenigman at google.com>
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 10;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLint prog;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       /* unreached */
> +       return PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLint vs, fs;
> +       int i, j, k;
> +       bool pass = true;
> +       GLint numActiveUniform;
> +       GLint min = -1, max = -1;
> +       GLfloat data[16] =
> +               { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 };
> +       GLfloat v[16];
> +       GLint bogus[99];
> +       int nbogus = 0;
> +
> +       piglit_require_gl_version(20);
> +
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER,
> +               "attribute vec4 p;\n"
> +               "void main() { gl_Position = p; }\n"
> +       );
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
> +               "uniform vec4 v[4];\n"
> +               "uniform mat4 m[4];\n"
> +               "void main() { gl_FragColor = v[1] + m[1][1]; }\n"
> +       );
> +
> +       prog = piglit_link_simple_program(vs, fs);
> +       glUseProgram(prog);
> +       glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &numActiveUniform);
> +       printf("active uniforms %d\n", numActiveUniform);
> +
> +       // for each array in shader
> +       for (k = 0; k < numActiveUniform; ++k) {
> +               GLchar name[99];
> +               GLint numActiveElements;
> +               GLenum type;
> +               int size;
> +               glGetActiveUniform(prog, k, ARRAY_SIZE(name), NULL,
> +                                                  &numActiveElements,
> &type, name);
> +               if (name[1] != 0)
> +                       continue;
> +               if (name[0] == 'v')
> +                       size = 4;
> +               else if (name[0] == 'm')
> +                       size = 16;
> +               else
> +                       continue;
> +               printf("array '%s' active elements %d\n", name,
> numActiveElements);
> +
> +               // for each index in array, plus some before and after
> +               for (i = -2; i < 6; ++i) {
> +                       bool isActive = 0 <= i && i < numActiveElements;
> +                       GLchar element[9];
> +                       GLint loc;
> +                       sprintf(element, "%s[%d]", name, i);
> +                       loc = glGetUniformLocation(prog, element);
> +
> +                       // check result of glGetUniformLocation
> +                       if (loc == -1) {
> +                               if (isActive) {
> +                                       printf("FAIL: no location for
> active %s\n", element);
> +                                       pass = false;
> +                               }
> +                       } else {
> +                               if (!isActive) {
> +                                       printf("FAIL: got location for
> inactive %s\n", element);
> +                                       pass = false;
> +                               }
> +
> +                               // write location
> +                               if (size == 4) {
> +                                       glUniform4fv(loc, 1, data);
> +                               } else {
> +                                       glUniformMatrix4fv(loc, 1,
> GL_FALSE, data);
> +                               }
> +                               // read back
> +                               for (j = 0; j < size; ++j)
> +                                       v[j] = 0;
> +                               glGetUniformfv(prog, loc, v);
> +                               // compare
> +                               for (j = 0; j < size; ++j) {
> +                                       if (v[j] != data[j]) {
> +                                               printf("FAIL: wrong value
> in %s\n", element);
> +                                               pass = false;
> +                                               break;
> +                                       }
> +                               }
> +
> +                               if (min == -1 || loc < min)
> +                                       min = loc;
> +                               if (max == -1 || loc > max)
> +                                       max = loc;
> +                       }
> +               }
> +       }
> +
> +       // make up some bogus locations
> +       for (i = 1; i < 6; ++i) {
> +               bogus[nbogus++] = min - i;
> +               bogus[nbogus++] = max + i;
> +               bogus[nbogus++] = max + (1<<16) + i - 3;
> +       }
> +
> +       // test writing and reading bogus locations
> +       for (i = 0; i < nbogus; ++i) {
> +               if (bogus[i] == -1)
> +                       continue;
> +               printf("trying bogus location %d\n", bogus[i]);
> +               glUniform4fv(bogus[i], 1, v);
> +               if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
> +                       printf("FAIL: wrote bogus location\n");
> +                       pass = false;
> +               }
> +               glUniformMatrix4fv(bogus[i], 1, GL_FALSE, v);
> +               if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
> +                       printf("FAIL: wrote bogus location (matrix)\n");
> +                       pass = false;
> +               }
> +               glGetUniformfv(prog, bogus[i], v);
> +               if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
> +                       printf("FAIL: read bogus location\n");
> +                       pass = false;
> +               }
> +       }
> +
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> --
> 1.7.7.3
>
>
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