[Piglit] [PATCH] gles-3.0: Add minmax test (v2)
Chad Versace
chad.versace at linux.intel.com
Thu Nov 29 09:12:27 PST 2012
On 11/28/2012 02:59 PM, Tom Gall wrote:
>
>
>
> On Wed, Nov 28, 2012 at 4:10 PM, Chad Versace <chad.versace at linux.intel.com
> <mailto:chad.versace at linux.intel.com>> wrote:
>
> This is the first GLES3 test.
>
> Tested against Mesa, branch gles3, commit 5612c08 "egl/dri2: Add plumbing
> for EGL_OPENGL_ES3_BIT_KHR", with Intel Sandybridge. All testcases pass
> except:
>
> token min actual
> GL_MAX_ELEMENT_INDEX 16777215 16384
> GL_MAX_TEXTURE_LOD_BIAS 2.0 -9999.0
> GL_MAX_SERVER_WAIT_TIMEOUT 0 -1
> GL_MIN_PROGRAM_TEXEL_OFFSET -8 9999
>
> Currently, all.tests contains the GL tests, all_es1.tests contains the
> GLES1 tests, and all_es2.tests contains the GLES2 tests. This is the first
> GLES3 test, so I added the file all_es3.tests. We should really clean that
> up and put all tests in all.tests.
>
> v2: Add tests for the following, for Anholt,
> GL_MIN_VIEWPORT_DIMENSIONS
> GL_NUM_*_BINARY_FORMATS
> GL_MAX_SERVER_WAIT_TIMEOUT
>
> Signed-off-by: Chad Versace <chad.versace at linux.intel.com
> <mailto:chad.versace at linux.intel.com>>
> CC: Eric Anholt <eric at anholt.net <mailto:eric at anholt.net>>
> ---
> tests/all_es3.tests | 16 ++++
> tests/spec/CMakeLists.txt | 1 +
> tests/spec/gles-3.0/CMakeLists.gles3.txt | 7 ++
> tests/spec/gles-3.0/CMakeLists.txt | 1 +
> tests/spec/gles-3.0/minmax.c | 122 +++++++++++++++++++++++++++++++
> 5 files changed, 147 insertions(+)
> create mode 100644 tests/all_es3.tests
> create mode 100644 tests/spec/gles-3.0/CMakeLists.gles3.txt
> create mode 100644 tests/spec/gles-3.0/CMakeLists.txt
> create mode 100644 tests/spec/gles-3.0/minmax.c
>
>
>
> Should this belong in tests/spec/gles-3.0?
>
> We have tests/gles2 for instance yet no tests/spec/gles-2.0.
>
> Perhaps the tests/gles2 directory should find it's way into tests/spec.
Yes, the test belongs in tests/spec/gles-3.0. The convention is that tests
for specific versions of GL go into tests/spec/$gl_flavor. We already do
this for numerous GL and GLSL versions, including tests/spec/glsl-es-3.00.
The directory tests/gles2 should be removed because it contains nothing
useful. In fact, I just CC'd you on a patch that removes it.
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