[Piglit] [PATCH] Add a test for GLES2 using GL_EXT_unpack_subimage with GL_BGRA_EXT

Ian Romanick idr at freedesktop.org
Tue Oct 9 14:35:11 PDT 2012

On 10/05/2012 03:27 AM, Neil Roberts wrote:
> Eric Anholt <eric at anholt.net> writes:
>> If this is testing GL_EXT_unpack_subimage, it should go in
>> tests/spec/gl_ext_unpack_subimage/
> It's not really testing GL_EXT_unpack_subimage but is testing a specific
> bug in the Intel driver when uploading a subregion of a BGR image. There
> is already a test for GL_EXT_unpack_subimage and this test case borrows

To add a bit more background, this is OpenGL 1.0 functionality that was 
removed in GLES.  It was added back by GL_EXT_unpack_subimage.  The 
generic texturing tests currently live in tests/texturing.  Is that 
maybe a better place?  I agree that tests/bugs was a mistake.

> some code from it. Maybe it would make more sense to convert this test
> to use regular GL. Then it wouldn't need a shader and could be quite a
> bit simpler. However, the bug was found via Wayland which is using GLES2
> so it seemed like a good way to replicate the bug.

One of our dreams and goals is for tests like this to be able to run in 
both desktop GL and GLES[123] mode.  The Waffle work is getting us 
closer to that goal.

>>> +static GLboolean pass;
>> I'm assuming Brian's review covered most everything, but as a note:
>> We're trying to move to reasonable C types like bool for everything that
>> isn't specified by GL API.
> I think Rob is adapting the test case for Brian's changes so hopefully
> he can incorporate this suggestion too.
> Regards,
> - Neil
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