[Piglit] [PATCH 1/3] texgrad: use glFrustum() instead of gluPerspective()

Brian Paul brianp at vmware.com
Mon Oct 29 08:04:57 PDT 2012


To remove dependency on glu.h
---
 .../arb_shader_texture_lod/execution/texgrad.c     |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/tests/spec/arb_shader_texture_lod/execution/texgrad.c b/tests/spec/arb_shader_texture_lod/execution/texgrad.c
index 0f3761f..e502ecd 100644
--- a/tests/spec/arb_shader_texture_lod/execution/texgrad.c
+++ b/tests/spec/arb_shader_texture_lod/execution/texgrad.c
@@ -30,7 +30,6 @@
  */
 
 #include "piglit-util-gl-common.h"
-#include <GL/glu.h>
 
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
@@ -137,7 +136,7 @@ void piglit_init(int argc, char **argv)
 
 	glMatrixMode(GL_PROJECTION);
 	glLoadIdentity();
-	gluPerspective(45, 1, 0.1, 1000);
+	glFrustum(-0.1, 0.1, -0.1, 0.1, 0.1, 1000.0);
 
 	glMatrixMode(GL_MODELVIEW);
 	glLoadIdentity();
-- 
1.7.3.4



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