[Piglit] [PATCH 6/7] arb_texture_cube_map_array: add fbo test

Brian Paul brianp at vmware.com
Thu Sep 6 08:07:28 PDT 2012


On 09/05/2012 09:34 PM, Dave Airlie wrote:
> This tests the glFramebufferTextureLayer interface.
>
> Signed-off-by: Dave Airlie<airlied at redhat.com>
> ---
>   .../arb_texture_cube_map_array/CMakeLists.gl.txt   |    1 +
>   .../arb_texture_cube_map_array/fbo-cubemap-array.c |  297 ++++++++++++++++++++
>   2 files changed, 298 insertions(+), 0 deletions(-)
>   create mode 100644 tests/spec/arb_texture_cube_map_array/fbo-cubemap-array.c
>
> diff --git a/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt b/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt
> index 3d3f19b..6504834 100644
> --- a/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt
> @@ -13,3 +13,4 @@ piglit_add_executable (arb_texture_cube_map_array-cubemap cubemap.c)
>   piglit_add_executable (arb_texture_cube_map_array-teximage3d-invalid-values teximage3d-invalid-values.c)
>   piglit_add_executable (arb_texture_cube_map_array-get get.c)
>   piglit_add_executable (arb_texture_cube_map_array-sampler-cube-array-shadow sampler-cube-array-shadow.c)
> +piglit_add_executable (arb_texture_cube_map_array-fbo-cubemap-array fbo-cubemap-array.c)
> diff --git a/tests/spec/arb_texture_cube_map_array/fbo-cubemap-array.c b/tests/spec/arb_texture_cube_map_array/fbo-cubemap-array.c
> new file mode 100644
> index 0000000..1185e9c
> --- /dev/null
> +++ b/tests/spec/arb_texture_cube_map_array/fbo-cubemap-array.c
> @@ -0,0 +1,297 @@
> +/*
> + * Copyright © 2009 Intel Corporation
> + * Copyright (c) 2010 VMware, Inc.
> + * Copyright © 2012 Red Hat Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Authors:
> + *     Dave Airlie
> + *
> + */
> +
> +/** @file fbo-cubemap-array.c
> + *
> + * Tests that drawing to each level of an cubemap array texture FBO and then
> + * drawing views * of those individual layerfaces to the window system framebuffer succeeds.
> + * based on fbo-array.c
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +#define BUF_WIDTH 32
> +#define BUF_HEIGHT 32
> +
> +PIGLIT_GL_TEST_MAIN(
> +    200 /*window_width*/,
> +    100 /*window_height*/,
> +    GLUT_DOUBLE | GLUT_RGB)
> +
> +#define NUM_FACES       6
> +#define NUM_LAYERS	3
> +
> +float layer_color[NUM_LAYERS * NUM_FACES][4] = {
> +	{1.0, 0.0, 0.0, 0.0},
> +	{0.0, 1.0, 0.0, 0.0},
> +	{0.0, 0.0, 1.0, 0.0},
> +	{1.0, 0.0, 1.0, 0.0},
> +	{1.0, 1.0, 0.0, 0.0},
> +	{0.0, 1.0, 1.0, 0.0},
> +
> +	{0.0, 1.0, 1.0, 0.0},
> +	{1.0, 0.0, 0.0, 0.0},
> +	{0.0, 1.0, 0.0, 0.0},
> +	{0.0, 0.0, 1.0, 0.0},
> +	{1.0, 0.0, 1.0, 0.0},
> +	{1.0, 1.0, 0.0, 0.0},
> +
> +	{1.0, 1.0, 0.0, 0.0},
> +	{0.0, 1.0, 1.0, 0.0},
> +	{1.0, 0.0, 0.0, 0.0},
> +	{0.0, 1.0, 0.0, 0.0},
> +	{0.0, 0.0, 1.0, 0.0},
> +	{1.0, 0.0, 1.0, 0.0},
> +};
> +
> +int num_layers = NUM_LAYERS * NUM_FACES;
> +
> +static const char *prog = "fbo-cubemap-array";
> +/* debug aid */
> +static void
> +check_error(int line)
> +{
> +   GLenum err = glGetError();
> +   if (err) {
> +      printf("%s: GL error 0x%x at line %d\n", prog, err, line);
> +   }
> +}

Use piglit_check_gl_error(GL_NO_ERROR) instead?


> +
> +static const char *frag_shader_cube_array_text =
> +   "#extension GL_ARB_texture_cube_map_array : enable \n"

I think you also need #version 130


> +   "uniform samplerCubeArray tex; \n"
> +   "void main() \n"
> +   "{ \n"
> +   "   gl_FragColor = texture(tex, gl_TexCoord[0]); \n"
> +   "} \n";
> +
> +static GLuint frag_shader_cube_array;
> +static GLuint program_cube_array;
> +
> +
> +static int
> +create_array_fbo(void)
> +{
> +	GLuint tex, fb;
> +	GLenum status;
> +	int layer;
> +
> +	glGenTextures(1,&tex);
> +	glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, tex);
> +	assert(glGetError() == 0);
> +
> +	/* allocate empty array texture */
> +	glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 0, GL_RGBA,
> +		     BUF_WIDTH, BUF_HEIGHT, num_layers,
> +		     0,
> +		     GL_RGBA, GL_UNSIGNED_BYTE, NULL);
> +	assert(glGetError() == 0);
> +
> +	glGenFramebuffersEXT(1,&fb);
> +	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
> +
> +	/* draw something into each layer of the array texture */
> +	for (layer = 0; layer<  num_layers; layer++) {
> +		glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT,
> +					     GL_COLOR_ATTACHMENT0_EXT,
> +					     tex,
> +					     0,
> +					     layer);
> +
> +		assert(glGetError() == 0);
> +
> +		status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
> +		if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
> +			fprintf(stderr, "FBO incomplete\n");
 > +			goto done;

Hmmm, should we report PIGLIT_FAIL or SKIP?


> +		}
> +
> +		glViewport(0, 0, BUF_WIDTH, BUF_HEIGHT);
> +		piglit_ortho_projection(BUF_WIDTH, BUF_HEIGHT, GL_FALSE);
> +
> +		/* solid color quad */
> +		glColor4fv(layer_color[layer]);
> +		piglit_draw_rect(-2, -2, BUF_WIDTH + 2, BUF_HEIGHT + 2);
> +	}
> +
> +
> +done:
> +	glDeleteFramebuffersEXT(1,&fb);
> +	return tex;
> +}
> +
> +GLfloat a_cube_face_texcoords[6][4][4] = {
> +	{ /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
> +		{1.0,  0.99,  0.99, 0.0},
> +		{1.0,  0.99, -0.99, 0.0},
> +		{1.0, -0.99, -0.99, 0.0},
> +		{1.0, -0.99,  0.99, 0.0},
> +	},
> +	{ /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
> +		{-1.0,  0.99, -0.99, 0.0},
> +		{-1.0,  0.99,  0.99, 0.0},
> +		{-1.0, -0.99,  0.99, 0.0},
> +		{-1.0, -0.99, -0.99, 0.0},
> +	},
> +	{ /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
> +		{-0.99, 1.0, -0.99, 0.0},
> +		{ 0.99, 1.0, -0.99, 0.0},
> +		{ 0.99, 1.0,  0.99, 0.0},
> +		{-0.99, 1.0,  0.99, 0.0},
> +	},
> +	{ /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
> +		{-0.99, -1.0,  0.99, 0.0},
> +		{-0.99, -1.0, -0.99, 0.0},
> +		{ 0.99, -1.0, -0.99, 0.0},
> +		{ 0.99, -1.0,  0.99, 0.0},
> +	},
> +	{ /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
> +		{-0.99,  0.99, 1.0, 0.0},
> +		{-0.99, -0.99, 1.0, 0.0},
> +		{ 0.99, -0.99, 1.0, 0.0},
> +		{ 0.99,  0.99, 1.0, 0.0},
> +	},
> +
> +
> +	{ /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
> +		{ 0.99,  0.99, -1.0, 0.0},
> +		{-0.99,  0.99, -1.0, 0.0},
> +		{-0.99, -0.99, -1.0, 0.0},
> +		{ 0.99, -0.99, -1.0, 0.0},
> +	},
> +};

We've seen these coords before.  I see that you're modifying the 
coords below, but this array could be initialized by copying these 
standard coords from a piglit helper array.


> +
> +
> +/* Draw a textured quad, sampling only the given layer of the
> + * array texture.

The given layer being face / 6?

When I see 'face' I think of a number in [0,5].  Maybe you could 
explain that param a bit more.  Maybe call it 'face_layer' or 
something else?


> + */
> +static void
> +draw_layer(int x, int y, int face)
> +{
> +	GLint realface = face % 6;
> +	GLint layer = face / 6;
> +	GLint loc;
> +
> +	glUseProgram(program_cube_array);
> +	loc = glGetUniformLocation(program_cube_array, "tex");
> +	glUniform1i(loc, 0); /* texture unit p */
> +
> +	glViewport(0, 0, piglit_width, piglit_height);
> +	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
> +
> +	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
> +	glBegin(GL_QUADS);
> +
> +	a_cube_face_texcoords[realface][0][3] = layer;
> +	a_cube_face_texcoords[realface][1][3] = layer;
> +	a_cube_face_texcoords[realface][2][3] = layer;
> +	a_cube_face_texcoords[realface][3][3] = layer;
> +
> +	glTexCoord4fv(a_cube_face_texcoords[realface][0]);
> +	glVertex2f(x, y);
> +
> +	glTexCoord4fv(a_cube_face_texcoords[realface][1]);
> +	glVertex2f(x + BUF_WIDTH, y);
> +
> +	glTexCoord4fv(a_cube_face_texcoords[realface][2]);
> +	glVertex2f(x + BUF_WIDTH, y + BUF_HEIGHT);
> +
> +	glTexCoord4fv(a_cube_face_texcoords[realface][3]);
> +	glVertex2f(x, y + BUF_HEIGHT);
> +
> +	glEnd();
> +
> +	glUseProgram(0);
> +}
> +
> +static GLboolean test_layer_drawing(int start_x, int start_y, float *expected)
> +{
> +	return piglit_probe_rect_rgb(start_x, start_y, BUF_WIDTH, BUF_HEIGHT,
> +				     expected);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	GLboolean pass = GL_TRUE;
> +	int layer;
> +	GLuint tex;
> +	int y;
> +
> +	glClearColor(1.0, 1.0, 1.0, 1.0);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	tex = create_array_fbo();
> +
> +	y = -1;
> +	for (layer = 0; layer<  num_layers; layer++) {
> +		int x = 1 + (layer % 6) * (BUF_WIDTH + 1);
> +		if (layer % 6 == 0)
> +			y++;
> +		draw_layer(x, y * BUF_HEIGHT, layer);
> +
> +	}

Extra blank line above the }.


> +
> +	y = -1;
> +	for (layer = 0; layer<  num_layers; layer++) {
> +		int x = 1 + (layer % 6) * (BUF_WIDTH + 1);
> +		if (layer % 6 == 0)
> +			y++;
> +		pass&= test_layer_drawing(x, y * BUF_HEIGHT, layer_color[layer]);
> +	}
> +
> +	glDeleteTextures(1,&tex);
> +
> +	if (!piglit_automatic)
> +		piglit_present_results();

I think you can omit the piglit_automatic check there.


> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_ARB_texture_cube_map_array");
> +
> +	/* Make shader programs */
> +	frag_shader_cube_array =
> +		piglit_compile_shader_text(GL_FRAGMENT_SHADER,
> +					   frag_shader_cube_array_text);
> +	check_error(__LINE__);
> +
> +	program_cube_array = piglit_link_simple_program(0, frag_shader_cube_array);
> +	check_error(__LINE__);
> +
> +}



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