[Piglit] [PATCH 1/3] shader_runner: remove explicit #version from spec/glsl-1.10 tests

Stuart Abercrombie sabercrombie at chromium.org
Mon Apr 1 09:52:55 PDT 2013


It will be added based on the GLSL requirement instead.

Same number of passes on Sandy Bridge running all.tests without glean.

Signed-off-by: Stuart Abercrombie <sabercrombie at chromium.org>
---
 .../maximums/gl_MaxClipPlanes.shader_test          |    2 --
 .../gl_MaxCombinedTextureImageUnits.shader_test    |    2 --
 .../maximums/gl_MaxDrawBuffers.shader_test         |    2 --
 .../gl_MaxFragmentUniformComponents.shader_test    |    2 --
 .../execution/maximums/gl_MaxLights.shader_test    |    2 --
 .../maximums/gl_MaxTextureCoords.shader_test       |    2 --
 .../maximums/gl_MaxTextureImageUnits.shader_test   |    2 --
 .../maximums/gl_MaxTextureUnits.shader_test        |    2 --
 .../maximums/gl_MaxVaryingFloats.shader_test       |    2 --
 .../maximums/gl_MaxVertexAttribs.shader_test       |    2 --
 .../gl_MaxVertexTextureImageUnits.shader_test      |    2 --
 .../gl_MaxVertexUniformComponents.shader_test      |    2 --
 12 files changed, 24 deletions(-)

diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test
index 6314151..0df6d5b 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxClipPlanes >= 6)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
index f480e5c..d730203 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxCombinedTextureImageUnits >= 2)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test
index 61ca295..580ffe2 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxDrawBuffers >= 1)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
index 537fcbb..c1d91bd 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxFragmentUniformComponents >= 64)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test
index c7cbf9d..a6fd610 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxLights >= 8)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test
index 794be9f..74bc08b 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxTextureCoords >= 2)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test
index 66b5c74..a2dd5d0 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxTextureImageUnits >= 2)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test
index 24db06e..91319a6 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxTextureUnits >= 2)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test
index b55f809..c625aff 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxVaryingFloats >= 32)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test
index e0872f9..ddbb25f 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxVertexAttribs >= 16)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
index 0dc85e5..066f638 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxVertexTextureImageUnits >= 0)
diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test
index 5386bad..6968a9f 100644
--- a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test
+++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.10
 
 [vertex shader]
-#version 110
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 110
 void main(void)
 {
 	if (gl_MaxVertexUniformComponents >= 512)
-- 
1.7.9.5



More information about the Piglit mailing list