[Piglit] [PATCH 3/3] shader_runner: remove explicit #version from spec/glsl-1.30 tests

Stuart Abercrombie sabercrombie at chromium.org
Mon Apr 1 09:52:57 PDT 2013


It will be added based on the GLSL requirement instead.

Same number of passes on Sandy Bridge running all.tests without glean.

Signed-off-by: Stuart Abercrombie <sabercrombie at chromium.org>
---
 .../fs-clip-distance-explicitly-sized.shader_test  |    2 --
 .../fs-clip-distance-interpolated.shader_test      |    2 --
 .../fs-clip-distance-sizeable-to-max.shader_test   |    2 --
 ...-clip-based-on-position-homogeneity.shader_test |    2 --
 .../clipping/vs-clip-based-on-position.shader_test |    2 --
 ...vs-clip-distance-all-planes-enabled.shader_test |    2 --
 .../vs-clip-distance-bulk-assign.shader_test       |    2 --
 .../vs-clip-distance-const-accept.shader_test      |    2 --
 .../vs-clip-distance-const-reject.shader_test      |    2 --
 .../clipping/vs-clip-distance-enables.shader_test  |    2 --
 .../vs-clip-distance-explicitly-sized.shader_test  |    2 --
 .../vs-clip-distance-implicitly-sized.shader_test  |    2 --
 .../clipping/vs-clip-distance-in-param.shader_test |    2 --
 .../vs-clip-distance-inout-param.shader_test       |    2 --
 .../vs-clip-distance-out-param.shader_test         |    2 --
 .../clipping/vs-clip-distance-retval.shader_test   |    2 --
 .../vs-clip-distance-sizeable-to-max.shader_test   |    2 --
 .../vs-clip-distance-uint-index.shader_test        |    2 --
 .../execution/fs-decrement-int.shader_test         |    2 --
 .../execution/fs-decrement-uint.shader_test        |    2 --
 .../execution/fs-discard-exit-1.shader_test        |    2 --
 .../execution/fs-discard-exit-3.shader_test        |    2 --
 .../execution/fs-float-uint-conversion.shader_test |    2 --
 .../execution/fs-increment-int.shader_test         |    2 --
 .../execution/fs-increment-uint.shader_test        |    2 --
 .../glsl-1.30/execution/fs-isinf-vec2.shader_test  |    2 --
 .../glsl-1.30/execution/fs-isinf-vec3.shader_test  |    2 --
 .../glsl-1.30/execution/fs-isinf-vec4.shader_test  |    2 --
 .../glsl-1.30/execution/fs-isnan-vec2.shader_test  |    2 --
 .../glsl-1.30/execution/fs-isnan-vec3.shader_test  |    2 --
 .../glsl-1.30/execution/fs-isnan-vec4.shader_test  |    2 --
 .../execution/fs-mix-bvec4-infnan.shader_test      |    2 --
 .../execution/fs-multiply-const-ivec4.shader_test  |    2 --
 .../execution/fs-multiply-const-uvec4.shader_test  |    2 --
 .../execution/fs-multiply-ivec4-const.shader_test  |    2 --
 .../execution/fs-multiply-uvec4-const.shader_test  |    2 --
 .../execution/fs-textureGrad-miplevels.shader_test |    2 --
 .../execution/fs-textureLod-miplevels.shader_test  |    2 --
 .../execution/fs-textureSize-compare.shader_test   |    2 --
 .../interpolation/fs-int-interpolation.shader_test |    2 --
 .../fs-uint-interpolation.shader_test              |    2 --
 .../interpolation/interpolation-mixed.shader_test  |    2 --
 .../maximums/gl_MaxClipDistances.shader_test       |    2 --
 .../maximums/gl_MaxClipPlanes.shader_test          |    2 --
 .../gl_MaxCombinedTextureImageUnits.shader_test    |    2 --
 .../maximums/gl_MaxDrawBuffers.shader_test         |    2 --
 .../gl_MaxFragmentUniformComponents.shader_test    |    2 --
 .../maximums/gl_MaxTextureCoords.shader_test       |    2 --
 .../maximums/gl_MaxTextureImageUnits.shader_test   |    2 --
 .../maximums/gl_MaxTextureUnits.shader_test        |    2 --
 .../maximums/gl_MaxVaryingComponents.shader_test   |    2 --
 .../maximums/gl_MaxVaryingFloats.shader_test       |    2 --
 .../maximums/gl_MaxVertexAttribs.shader_test       |    2 --
 .../gl_MaxVertexTextureImageUnits.shader_test      |    2 --
 .../gl_MaxVertexUniformComponents.shader_test      |    2 --
 .../vs-out-conversion-ivec4-to-vec4.shader_test    |    2 --
 .../switch/fs-exec-after-break.shader_test         |    2 --
 .../execution/switch/fs-fallthrough.shader_test    |    2 --
 .../execution/switch/fs-perpixel.shader_test       |    2 --
 .../glsl-1.30/execution/switch/fs-uint.shader_test |    2 --
 .../execution/switch/fs-uniform-nested.shader_test |    2 --
 .../execution/switch/fs-uniform.shader_test        |    2 --
 .../execution/switch/vs-pervertex.shader_test      |    2 --
 .../execution/switch/vs-uniform.shader_test        |    2 --
 .../varying-packing-mixed-types.shader_test        |    2 --
 .../execution/vs-attrib-ivec4-implied.shader_test  |    2 --
 .../vs-attrib-ivec4-precision.shader_test          |    2 --
 .../execution/vs-attrib-uvec4-implied.shader_test  |    2 --
 .../vs-attrib-uvec4-precision.shader_test          |    2 --
 .../execution/vs-decrement-int.shader_test         |    2 --
 .../execution/vs-decrement-uint.shader_test        |    2 --
 .../execution/vs-float-uint-conversion.shader_test |    2 --
 .../execution/vs-increment-int.shader_test         |    2 --
 .../execution/vs-increment-uint.shader_test        |    2 --
 .../glsl-1.30/execution/vs-isinf-vec2.shader_test  |    2 --
 .../glsl-1.30/execution/vs-isinf-vec3.shader_test  |    2 --
 .../glsl-1.30/execution/vs-isinf-vec4.shader_test  |    2 --
 .../glsl-1.30/execution/vs-isnan-vec2.shader_test  |    2 --
 .../glsl-1.30/execution/vs-isnan-vec3.shader_test  |    2 --
 .../glsl-1.30/execution/vs-isnan-vec4.shader_test  |    2 --
 .../execution/vs-mix-bvec4-infnan.shader_test      |    2 --
 .../execution/vs-multiply-const-ivec4.shader_test  |    2 --
 .../execution/vs-multiply-const-uvec4.shader_test  |    2 --
 .../execution/vs-multiply-ivec4-const.shader_test  |    2 --
 .../execution/vs-multiply-uvec4-const.shader_test  |    2 --
 .../vs-textureLod-miplevels-2.shader_test          |    2 --
 .../execution/vs-textureLod-miplevels.shader_test  |    2 --
 .../execution/vs-textureSize-compare.shader_test   |    2 --
 88 files changed, 176 deletions(-)

diff --git a/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-explicitly-sized.shader_test b/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-explicitly-sized.shader_test
index 67dc32f..6ab5b0e 100644
--- a/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-explicitly-sized.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-explicitly-sized.shader_test
@@ -15,7 +15,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 out float gl_ClipDistance[3];
 
 void main()
@@ -24,7 +23,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 in float gl_ClipDistance[3];
 
 void main()
diff --git a/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-interpolated.shader_test b/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-interpolated.shader_test
index 0721e7b..2e72b47 100644
--- a/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-interpolated.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-interpolated.shader_test
@@ -21,7 +21,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec4 transform[6];
 out vec4 vertex;
 out float gl_ClipDistance[6];
@@ -42,7 +41,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 uniform vec4 transform[6];
 in vec4 vertex;
 in float gl_ClipDistance[6];
diff --git a/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-sizeable-to-max.shader_test b/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-sizeable-to-max.shader_test
index bd525fd..37ccb10 100644
--- a/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-sizeable-to-max.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-sizeable-to-max.shader_test
@@ -16,7 +16,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 out float gl_ClipDistance[gl_MaxClipDistances];
 
 void main()
@@ -25,7 +24,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 in float gl_ClipDistance[gl_MaxClipDistances];
 
 void main()
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position-homogeneity.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position-homogeneity.shader_test
index 7d1bae8..859f5e1 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position-homogeneity.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position-homogeneity.shader_test
@@ -19,14 +19,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = 2.0 * gl_ModelViewProjectionMatrix * gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1, 1, 1, 1);
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position.shader_test
index 27a6318..221a08f 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-based-on-position.shader_test
@@ -16,14 +16,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1, 1, 1, 1);
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-all-planes-enabled.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-all-planes-enabled.shader_test
index 37a8216..e7bd928 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-all-planes-enabled.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-all-planes-enabled.shader_test
@@ -8,7 +8,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 
@@ -33,7 +32,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1, 1, 1, 1);
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-bulk-assign.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-bulk-assign.shader_test
index 7c921d5..a791985 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-bulk-assign.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-bulk-assign.shader_test
@@ -20,7 +20,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 
@@ -63,7 +62,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-accept.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-accept.shader_test
index 354359d..e8ca23a 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-accept.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-accept.shader_test
@@ -17,7 +17,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
@@ -26,7 +25,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1.0);
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-reject.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-reject.shader_test
index 059589a..49d5d2d 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-reject.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-const-reject.shader_test
@@ -17,7 +17,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
@@ -26,7 +25,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1.0);
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-enables.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-enables.shader_test
index 2cb0105..ec87860 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-enables.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-enables.shader_test
@@ -18,7 +18,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
@@ -32,7 +31,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1, 1, 1, 1);
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-explicitly-sized.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-explicitly-sized.shader_test
index 00023c9..b525a65 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-explicitly-sized.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-explicitly-sized.shader_test
@@ -22,7 +22,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 out float gl_ClipDistance[3];
 
 void main()
@@ -33,7 +32,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-implicitly-sized.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-implicitly-sized.shader_test
index f8f61a3..b20508f 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-implicitly-sized.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-implicitly-sized.shader_test
@@ -27,7 +27,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 void main()
 {
@@ -44,7 +43,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 
 void main()
 {
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test
index bbafc29..dc8a53d 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test
@@ -19,7 +19,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 
@@ -56,7 +55,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-inout-param.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-inout-param.shader_test
index 075069d..504a537 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-inout-param.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-inout-param.shader_test
@@ -20,7 +20,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 
@@ -65,7 +64,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-out-param.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-out-param.shader_test
index fcc4737..dc08e10 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-out-param.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-out-param.shader_test
@@ -20,7 +20,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 
@@ -64,7 +63,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-retval.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-retval.shader_test
index 3dc8dc0..f2dc6d9 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-retval.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-retval.shader_test
@@ -35,7 +35,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 int foo_call_count;
@@ -90,7 +89,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-sizeable-to-max.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-sizeable-to-max.shader_test
index accd639..d6783bd 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-sizeable-to-max.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-sizeable-to-max.shader_test
@@ -23,7 +23,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 out float gl_ClipDistance[gl_MaxClipDistances];
 
 void main()
@@ -34,7 +33,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-uint-index.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-uint-index.shader_test
index 93f0fc2..1b2b81b 100644
--- a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-uint-index.shader_test
+++ b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-uint-index.shader_test
@@ -12,7 +12,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out float gl_ClipDistance[8];
 
@@ -39,7 +38,6 @@ void main(void)
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	gl_FragColor = vec4(1, 1, 1, 1);
diff --git a/tests/spec/glsl-1.30/execution/fs-decrement-int.shader_test b/tests/spec/glsl-1.30/execution/fs-decrement-int.shader_test
index d4706c1..2862e25 100644
--- a/tests/spec/glsl-1.30/execution/fs-decrement-int.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-decrement-int.shader_test
@@ -4,14 +4,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform int starting_value;
 
 void main()
diff --git a/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test b/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
index 3f26cde..c2e87dc 100644
--- a/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
@@ -5,14 +5,12 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform uint starting_value;
 
 void main()
diff --git a/tests/spec/glsl-1.30/execution/fs-discard-exit-1.shader_test b/tests/spec/glsl-1.30/execution/fs-discard-exit-1.shader_test
index 337a528..00acdad 100644
--- a/tests/spec/glsl-1.30/execution/fs-discard-exit-1.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-discard-exit-1.shader_test
@@ -5,7 +5,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 in vec4 vertex;
 void main()
@@ -14,7 +13,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 uniform int inc;
 uniform bool disc;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-discard-exit-3.shader_test b/tests/spec/glsl-1.30/execution/fs-discard-exit-3.shader_test
index 14e9b47..861c862 100644
--- a/tests/spec/glsl-1.30/execution/fs-discard-exit-3.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-discard-exit-3.shader_test
@@ -16,7 +16,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 in vec4 vertex;
 out vec2 texcoords;
@@ -41,7 +40,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 in vec2 texcoords;
 uniform sampler2D s;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-float-uint-conversion.shader_test b/tests/spec/glsl-1.30/execution/fs-float-uint-conversion.shader_test
index 5c346a6..cadd7f4 100644
--- a/tests/spec/glsl-1.30/execution/fs-float-uint-conversion.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-float-uint-conversion.shader_test
@@ -9,14 +9,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform float float_value;
 uniform uint uint_value;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-increment-int.shader_test b/tests/spec/glsl-1.30/execution/fs-increment-int.shader_test
index 19f8957..0d3b4f3 100644
--- a/tests/spec/glsl-1.30/execution/fs-increment-int.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-increment-int.shader_test
@@ -4,14 +4,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform int starting_value;
 
 void main()
diff --git a/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test b/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
index 7ed14ef..1436dab 100644
--- a/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
@@ -5,14 +5,12 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform uint starting_value;
 
 void main()
diff --git a/tests/spec/glsl-1.30/execution/fs-isinf-vec2.shader_test b/tests/spec/glsl-1.30/execution/fs-isinf-vec2.shader_test
index 7399728..1fde985 100644
--- a/tests/spec/glsl-1.30/execution/fs-isinf-vec2.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-isinf-vec2.shader_test
@@ -10,14 +10,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform vec2 multiplier;
 uniform vec2 exponent;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-isinf-vec3.shader_test b/tests/spec/glsl-1.30/execution/fs-isinf-vec3.shader_test
index 49b04b2..f681d95 100644
--- a/tests/spec/glsl-1.30/execution/fs-isinf-vec3.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-isinf-vec3.shader_test
@@ -10,14 +10,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform vec3 multiplier;
 uniform vec3 exponent;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-isinf-vec4.shader_test b/tests/spec/glsl-1.30/execution/fs-isinf-vec4.shader_test
index 7b901b3..4ea3870 100644
--- a/tests/spec/glsl-1.30/execution/fs-isinf-vec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-isinf-vec4.shader_test
@@ -10,14 +10,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform vec4 multiplier;
 uniform vec4 exponent;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-isnan-vec2.shader_test b/tests/spec/glsl-1.30/execution/fs-isnan-vec2.shader_test
index e0adb8f..aee9a41 100644
--- a/tests/spec/glsl-1.30/execution/fs-isnan-vec2.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-isnan-vec2.shader_test
@@ -10,14 +10,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform vec2 numerator;
 uniform vec2 denominator;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-isnan-vec3.shader_test b/tests/spec/glsl-1.30/execution/fs-isnan-vec3.shader_test
index f50005d..30c8a3b 100644
--- a/tests/spec/glsl-1.30/execution/fs-isnan-vec3.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-isnan-vec3.shader_test
@@ -10,14 +10,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform vec3 numerator;
 uniform vec3 denominator;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-isnan-vec4.shader_test b/tests/spec/glsl-1.30/execution/fs-isnan-vec4.shader_test
index dd25129..b864935 100644
--- a/tests/spec/glsl-1.30/execution/fs-isnan-vec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-isnan-vec4.shader_test
@@ -10,14 +10,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform vec4 numerator;
 uniform vec4 denominator;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-mix-bvec4-infnan.shader_test b/tests/spec/glsl-1.30/execution/fs-mix-bvec4-infnan.shader_test
index 58512a4..d9ab0f8 100644
--- a/tests/spec/glsl-1.30/execution/fs-mix-bvec4-infnan.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-mix-bvec4-infnan.shader_test
@@ -12,14 +12,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform float a, b, zero, one;
 uniform bvec4 selector;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-const-ivec4.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-const-ivec4.shader_test
index 2def031..ccd80d8 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-const-ivec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-const-ivec4.shader_test
@@ -5,14 +5,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform ivec4 x;
 uniform ivec4 expected;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
index 3dbcfbe..be4a6ea 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
@@ -6,14 +6,12 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform uvec4 x;
 uniform uvec4 expected;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-ivec4-const.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-ivec4-const.shader_test
index f68c4f6..a42a0db 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-ivec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-ivec4-const.shader_test
@@ -5,14 +5,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform ivec4 x;
 uniform ivec4 expected;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
index 55605c9..27e5bcf 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
@@ -6,14 +6,12 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 uniform uvec4 x;
 uniform uvec4 expected;
 
diff --git a/tests/spec/glsl-1.30/execution/fs-textureGrad-miplevels.shader_test b/tests/spec/glsl-1.30/execution/fs-textureGrad-miplevels.shader_test
index 035b202..5c8fdff 100644
--- a/tests/spec/glsl-1.30/execution/fs-textureGrad-miplevels.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-textureGrad-miplevels.shader_test
@@ -31,7 +31,6 @@
 GLSL >= 1.30
 
 [fragment shader]
-#version 130
 uniform sampler2D tex;
 uniform float lod;
 void main()
@@ -42,7 +41,6 @@ void main()
 }
 
 [vertex shader]
-#version 130
 void main()
 {
     gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
diff --git a/tests/spec/glsl-1.30/execution/fs-textureLod-miplevels.shader_test b/tests/spec/glsl-1.30/execution/fs-textureLod-miplevels.shader_test
index e5938bf..30d4ada 100644
--- a/tests/spec/glsl-1.30/execution/fs-textureLod-miplevels.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-textureLod-miplevels.shader_test
@@ -31,7 +31,6 @@
 GLSL >= 1.30
 
 [fragment shader]
-#version 130
 uniform sampler2D tex;
 uniform float lod;
 void main()
@@ -40,7 +39,6 @@ void main()
 }
 
 [vertex shader]
-#version 130
 void main()
 {
     gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
diff --git a/tests/spec/glsl-1.30/execution/fs-textureSize-compare.shader_test b/tests/spec/glsl-1.30/execution/fs-textureSize-compare.shader_test
index 2ba5863..b8cb5d5 100644
--- a/tests/spec/glsl-1.30/execution/fs-textureSize-compare.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-textureSize-compare.shader_test
@@ -2,11 +2,9 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main() { gl_Position = gl_Vertex; }
 
 [fragment shader]
-#version 130
 uniform sampler2D tex;
 void main()
 {
diff --git a/tests/spec/glsl-1.30/execution/interpolation/fs-int-interpolation.shader_test b/tests/spec/glsl-1.30/execution/interpolation/fs-int-interpolation.shader_test
index 802638d..2105839 100644
--- a/tests/spec/glsl-1.30/execution/interpolation/fs-int-interpolation.shader_test
+++ b/tests/spec/glsl-1.30/execution/interpolation/fs-int-interpolation.shader_test
@@ -14,7 +14,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform int test_value;
 flat out int flat_int;
 
@@ -25,7 +24,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 uniform int test_value;
 flat in int flat_int;
 
diff --git a/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test b/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
index 35e2dc6..8b00fda 100644
--- a/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
+++ b/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
@@ -15,7 +15,6 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 uniform uint test_value;
 flat out uint flat_uint;
 
@@ -26,7 +25,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 uniform uint test_value;
 flat in uint flat_uint;
 
diff --git a/tests/spec/glsl-1.30/execution/interpolation/interpolation-mixed.shader_test b/tests/spec/glsl-1.30/execution/interpolation/interpolation-mixed.shader_test
index 70f8f16..87e9333 100644
--- a/tests/spec/glsl-1.30/execution/interpolation/interpolation-mixed.shader_test
+++ b/tests/spec/glsl-1.30/execution/interpolation/interpolation-mixed.shader_test
@@ -4,7 +4,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 in vec4 vertex;
 in vec3 input_data;
 flat out float varying_flat;
@@ -20,7 +19,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 flat in float varying_flat;
 smooth in float varying_smooth;
 noperspective in float varying_noperspective;
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipDistances.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipDistances.shader_test
index d4c2fcb..e7bfb89 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipDistances.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipDistances.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxClipDistances >= 8)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipPlanes.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipPlanes.shader_test
index 9d9ad99..07298ea 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipPlanes.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxClipPlanes.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxClipPlanes >= 8)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
index ec95147..28d393c 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxCombinedTextureImageUnits >= 16)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxDrawBuffers.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxDrawBuffers.shader_test
index 4350623..15aff72 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxDrawBuffers.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxDrawBuffers.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxDrawBuffers >= 8)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxFragmentUniformComponents.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
index 1dce3f5..3c1abe5 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxFragmentUniformComponents >= 1024)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureCoords.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureCoords.shader_test
index d83f315..58f3bb5 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureCoords.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureCoords.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxTextureCoords >= 8)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureImageUnits.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureImageUnits.shader_test
index 0b4a9ca..94f3c40 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureImageUnits.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureImageUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxTextureImageUnits >= 16)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureUnits.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureUnits.shader_test
index e37b541..55b1139 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureUnits.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxTextureUnits.shader_test
@@ -11,14 +11,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxTextureUnits >= 2)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingComponents.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingComponents.shader_test
index 377e5f7..fdfd0c1 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingComponents.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingComponents.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxVaryingComponents >= 64)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingFloats.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingFloats.shader_test
index 9a20893..e0d5bc0 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingFloats.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVaryingFloats.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxVaryingFloats >= 64)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexAttribs.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexAttribs.shader_test
index 53fa73e..6400d3c 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexAttribs.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexAttribs.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxVertexAttribs >= 16)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
index cf63f40..c2432e2 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxVertexTextureImageUnits >= 16)
diff --git a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexUniformComponents.shader_test b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexUniformComponents.shader_test
index 9a57362..c32c656 100644
--- a/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexUniformComponents.shader_test
+++ b/tests/spec/glsl-1.30/execution/maximums/gl_MaxVertexUniformComponents.shader_test
@@ -7,14 +7,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main(void)
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 void main(void)
 {
 	if (gl_MaxVertexUniformComponents >= 1024)
diff --git a/tests/spec/glsl-1.30/execution/qualifiers/vs-out-conversion-ivec4-to-vec4.shader_test b/tests/spec/glsl-1.30/execution/qualifiers/vs-out-conversion-ivec4-to-vec4.shader_test
index 08caf4c..d117fe6 100644
--- a/tests/spec/glsl-1.30/execution/qualifiers/vs-out-conversion-ivec4-to-vec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/qualifiers/vs-out-conversion-ivec4-to-vec4.shader_test
@@ -22,7 +22,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 vec4 f(in vec4 x, out ivec4 y)
 {
   // Verify that the correct values were passed in.
@@ -56,7 +55,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-exec-after-break.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-exec-after-break.shader_test
index d58eae8..b2e1f4e 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-exec-after-break.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-exec-after-break.shader_test
@@ -2,14 +2,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 
 uniform int i;
 
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test
index 88de642..08203af 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test
@@ -2,14 +2,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 
 uniform int i;
 
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-perpixel.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-perpixel.shader_test
index 87b6a93..35db293 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-perpixel.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-perpixel.shader_test
@@ -2,14 +2,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 
 void main()
 {
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-uint.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-uint.shader_test
index f32e384..377d6c2 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-uint.shader_test
@@ -2,14 +2,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 
 uniform uint i;
 
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test
index 657d67d..5a91a46 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test
@@ -2,14 +2,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 
 uniform int i, j;
 
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test
index b37cff9..182e291 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test
@@ -2,14 +2,12 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 void main()
 {
 	gl_Position = gl_Vertex;
 }
 
 [fragment shader]
-#version 130
 
 uniform int i;
 
diff --git a/tests/spec/glsl-1.30/execution/switch/vs-pervertex.shader_test b/tests/spec/glsl-1.30/execution/switch/vs-pervertex.shader_test
index a18351a..70fbf1b 100644
--- a/tests/spec/glsl-1.30/execution/switch/vs-pervertex.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/vs-pervertex.shader_test
@@ -2,7 +2,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform int i;
 
 void main()
@@ -30,7 +29,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test b/tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test
index eeceb99..66378d2 100644
--- a/tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test
@@ -2,7 +2,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform int i;
 
 void main()
@@ -27,7 +26,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/varying-packing-mixed-types.shader_test b/tests/spec/glsl-1.30/execution/varying-packing-mixed-types.shader_test
index 2956cd3..28280c7 100644
--- a/tests/spec/glsl-1.30/execution/varying-packing-mixed-types.shader_test
+++ b/tests/spec/glsl-1.30/execution/varying-packing-mixed-types.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform float f_ref;
 uniform uint u_ref;
 uniform int i_ref;
@@ -28,7 +27,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 uniform float f_ref;
 uniform uint u_ref;
 uniform int i_ref;
diff --git a/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-implied.shader_test b/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-implied.shader_test
index 7700878..c902b2c 100644
--- a/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-implied.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-implied.shader_test
@@ -15,7 +15,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 attribute vec4 vertex;
 attribute ivec4 x;
 attribute ivec4 y;
@@ -30,7 +29,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-precision.shader_test b/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-precision.shader_test
index d69d90e..71c4ff0 100644
--- a/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-precision.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-attrib-ivec4-precision.shader_test
@@ -12,7 +12,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 attribute vec4 vertex;
 attribute ivec4 x;
 attribute ivec4 y;
@@ -27,7 +26,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-implied.shader_test b/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-implied.shader_test
index aab6d78..e27da15 100644
--- a/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-implied.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-implied.shader_test
@@ -15,7 +15,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 attribute vec4 vertex;
 attribute uvec4 x;
 attribute uvec4 y;
@@ -30,7 +29,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-precision.shader_test b/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-precision.shader_test
index 99bee7f..be45caf 100644
--- a/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-precision.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-attrib-uvec4-precision.shader_test
@@ -12,7 +12,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 attribute vec4 vertex;
 attribute uvec4 x;
 attribute uvec4 y;
@@ -27,7 +26,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-decrement-int.shader_test b/tests/spec/glsl-1.30/execution/vs-decrement-int.shader_test
index 640dde3..0a780f5 100644
--- a/tests/spec/glsl-1.30/execution/vs-decrement-int.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-decrement-int.shader_test
@@ -4,7 +4,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform int starting_value;
 
 void main()
@@ -17,7 +16,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test b/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
index 7c2b056..d6d6163 100644
--- a/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
@@ -5,7 +5,6 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 uniform uint starting_value;
 
 void main()
@@ -18,7 +17,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-float-uint-conversion.shader_test b/tests/spec/glsl-1.30/execution/vs-float-uint-conversion.shader_test
index 03b8c60..25d7a21 100644
--- a/tests/spec/glsl-1.30/execution/vs-float-uint-conversion.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-float-uint-conversion.shader_test
@@ -9,7 +9,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform float float_value;
 uniform uint uint_value;
 
@@ -25,7 +24,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-increment-int.shader_test b/tests/spec/glsl-1.30/execution/vs-increment-int.shader_test
index 630ded2..1fa63fd 100644
--- a/tests/spec/glsl-1.30/execution/vs-increment-int.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-increment-int.shader_test
@@ -4,7 +4,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform int starting_value;
 
 void main()
@@ -17,7 +16,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test b/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
index bf5edbd..94e3885 100644
--- a/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
@@ -5,7 +5,6 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 uniform uint starting_value;
 
 void main()
@@ -18,7 +17,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
 	gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-isinf-vec2.shader_test b/tests/spec/glsl-1.30/execution/vs-isinf-vec2.shader_test
index b253ff9..32740a6 100644
--- a/tests/spec/glsl-1.30/execution/vs-isinf-vec2.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-isinf-vec2.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec2 multiplier;
 uniform vec2 exponent;
 
@@ -21,7 +20,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-isinf-vec3.shader_test b/tests/spec/glsl-1.30/execution/vs-isinf-vec3.shader_test
index 2012774..8416d37 100644
--- a/tests/spec/glsl-1.30/execution/vs-isinf-vec3.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-isinf-vec3.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec3 multiplier;
 uniform vec3 exponent;
 
@@ -21,7 +20,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-isinf-vec4.shader_test b/tests/spec/glsl-1.30/execution/vs-isinf-vec4.shader_test
index 6cbf67f..8d66389 100644
--- a/tests/spec/glsl-1.30/execution/vs-isinf-vec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-isinf-vec4.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec4 multiplier;
 uniform vec4 exponent;
 
@@ -21,7 +20,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-isnan-vec2.shader_test b/tests/spec/glsl-1.30/execution/vs-isnan-vec2.shader_test
index 558230a..af8450a 100644
--- a/tests/spec/glsl-1.30/execution/vs-isnan-vec2.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-isnan-vec2.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec2 numerator;
 uniform vec2 denominator;
 
@@ -21,7 +20,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-isnan-vec3.shader_test b/tests/spec/glsl-1.30/execution/vs-isnan-vec3.shader_test
index 12d1da6..f910266 100644
--- a/tests/spec/glsl-1.30/execution/vs-isnan-vec3.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-isnan-vec3.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec3 numerator;
 uniform vec3 denominator;
 
@@ -21,7 +20,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-isnan-vec4.shader_test b/tests/spec/glsl-1.30/execution/vs-isnan-vec4.shader_test
index f67536f..fb36268 100644
--- a/tests/spec/glsl-1.30/execution/vs-isnan-vec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-isnan-vec4.shader_test
@@ -10,7 +10,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform vec4 numerator;
 uniform vec4 denominator;
 
@@ -21,7 +20,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-mix-bvec4-infnan.shader_test b/tests/spec/glsl-1.30/execution/vs-mix-bvec4-infnan.shader_test
index d4ad62a..1fc1725 100644
--- a/tests/spec/glsl-1.30/execution/vs-mix-bvec4-infnan.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-mix-bvec4-infnan.shader_test
@@ -12,7 +12,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 
 out vec4 color;
 uniform float a, b, zero, one;
@@ -32,7 +31,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 
 in vec4 color;
 
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-const-ivec4.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-const-ivec4.shader_test
index de851f3..88f5bc2 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-const-ivec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-const-ivec4.shader_test
@@ -5,7 +5,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform ivec4 x;
 uniform ivec4 expected;
 
@@ -19,7 +18,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
index cd258e8..87c6d81 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
@@ -6,7 +6,6 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 uniform uvec4 x;
 uniform uvec4 expected;
 
@@ -20,7 +19,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-ivec4-const.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-ivec4-const.shader_test
index 51d68b6..32614b8 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-ivec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-ivec4-const.shader_test
@@ -5,7 +5,6 @@
 GLSL >= 1.30
 
 [vertex shader]
-#version 130
 uniform ivec4 x;
 uniform ivec4 expected;
 
@@ -19,7 +18,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
index 6ced028..85a0e26 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
@@ -6,7 +6,6 @@ GLSL >= 1.30
 GL >= 3.0
 
 [vertex shader]
-#version 130
 uniform uvec4 x;
 uniform uvec4 expected;
 
@@ -20,7 +19,6 @@ void main()
 }
 
 [fragment shader]
-#version 130
 void main()
 {
   gl_FragColor = gl_Color;
diff --git a/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-2.shader_test b/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-2.shader_test
index aed1fef..8b0dc93 100644
--- a/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-2.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-2.shader_test
@@ -13,14 +13,12 @@
 GLSL >= 1.30
 
 [fragment shader]
-#version 130
 void main()
 {
     gl_FragColor = gl_Color;
 }
 
 [vertex shader]
-#version 130
 uniform sampler2D tex;
 in vec4 vertex;
 in float lod;
diff --git a/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels.shader_test b/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels.shader_test
index c1256f6..811af2c 100644
--- a/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-textureLod-miplevels.shader_test
@@ -31,14 +31,12 @@
 GLSL >= 1.30
 
 [fragment shader]
-#version 130
 void main()
 {
     gl_FragColor = gl_Color;
 }
 
 [vertex shader]
-#version 130
 uniform sampler2D tex;
 uniform float lod;
 void main()
diff --git a/tests/spec/glsl-1.30/execution/vs-textureSize-compare.shader_test b/tests/spec/glsl-1.30/execution/vs-textureSize-compare.shader_test
index a7c0d46..180b7bb 100644
--- a/tests/spec/glsl-1.30/execution/vs-textureSize-compare.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-textureSize-compare.shader_test
@@ -2,11 +2,9 @@
 GLSL >= 1.30
 
 [fragment shader]
-#version 130
 void main() { gl_FragColor = gl_Color; }
 
 [vertex shader]
-#version 130
 uniform sampler2D tex;
 void main()
 {
-- 
1.7.9.5



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