[Piglit] [PATCH] Check for glsl before compiling a shader.

Mathias Fröhlich Mathias.Froehlich at gmx.net
Wed Apr 24 13:03:58 PDT 2013


Hi,

Fix problem pointed out by Ken with compiling shaders without checking for 
shaders to be available in glx-multithread-shader-compile.

Please review/apply.

Thanks

Mathias
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