[Piglit] [PATCH] Check for glsl before compiling a shader.

Mathias Fröhlich Mathias.Froehlich at gmx.net
Wed Apr 24 13:03:58 PDT 2013


Fix problem pointed out by Ken with compiling shaders without checking for 
shaders to be available in glx-multithread-shader-compile.

Please review/apply.


-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-Check-for-glsl-before-compiling-a-shader.patch
Type: text/x-patch
Size: 1097 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/piglit/attachments/20130424/cfbc1cda/attachment.bin>

More information about the Piglit mailing list