[Piglit] [PATCH] Check for glsl before compiling a shader.
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Wed Apr 24 13:03:58 PDT 2013
Hi,
Fix problem pointed out by Ken with compiling shaders without checking for
shaders to be available in glx-multithread-shader-compile.
Please review/apply.
Thanks
Mathias
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