[Piglit] glx-multithread-shader-compile hung
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Thu Aug 1 00:13:37 PDT 2013
On Wednesday, July 31, 2013 08:16:25 Jose Fonseca wrote:
> FYI, I twice now got deadlock on glx-multithread-shader-compile on my
> continuous testing of Mesa:
>
> ...
> [Sat Jul 20 01:18:20 2013] :: running ::
> glx/glx-multithread-shader-compile <-- last piglit message Build timed out
> (after 120 minutes). Marking the build as failed. <-- Jenkins message
>
> I'm going to disable the test on my custom test list. But I believe that if
> we're going to add multi-threaded tests to piglit, then we should have a
> per-test timeout (ie, after a threshold time like 5min the framework should
> kill the process and mark the test as failed). Otherwise these race
> condition tests do more harm than good -- as they prevent all other tests
> from running.
A timeout looks perfect.
May be the attached patch helps to keep this test in mind :-)
Mathias
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