[Piglit] [PATCH] Add test to verify srgb conformance

Roland Scheidegger rscheidegger_lists at hispeed.ch
Thu Aug 1 17:57:41 PDT 2013


Am 01.08.2013 18:22, schrieb Jose Fonseca:
> ----- Original Message -----
>> From: Roland Scheidegger <sroland at vmware.com>
>>
>> Tests accuracy of srgb->linear and linear->srgb conversion,
>> according to d3d10 rules as I understand them:
>> 1) srgb->linear is permitted a tolerance of 0.5 on the srgb side
>>    (meaning the result converted back to srgb (but before float->int
>>    conversion) using perfect formula must not deviate more than 0.5)
>> 2) linear->srgb is permitted a tolerance of 0.6 compared to using
>>    perfect formula
>> 3) additionally all srgb values must stay the same when doing
>>    srgb to linear and then linear to srgb conversion.
>> This test does not actually verify 2) (which would need exhaustive
>> test of all float values) so if some floats outside these generated
>> by srgb->linear conversion get mapped to arbitrary values that will
>> go unnoticed. Likewise, correct behavior for floats outside 0.0-1.0
>> is not verified (including INFs and NaNs - the former should get clamped
>> to 0/255 in the end, NaNs should also get mapped to 0).
> 
> Looks great to me. Thanks.
> 
> Minor suggestion inline.
> 
>> ---
>>  tests/general/CMakeLists.gl.txt  |    1 +
>>  tests/general/srgb_conformance.c |  238
>>  ++++++++++++++++++++++++++++++++++++++
>>  2 files changed, 239 insertions(+)
>>  create mode 100644 tests/general/srgb_conformance.c
>>
>> diff --git a/tests/general/CMakeLists.gl.txt
>> b/tests/general/CMakeLists.gl.txt
>> index 1933b13..601dafc 100644
>> --- a/tests/general/CMakeLists.gl.txt
>> +++ b/tests/general/CMakeLists.gl.txt
>> @@ -145,5 +145,6 @@ piglit_add_executable (quad-invariance quad-invariance.c)
>>  piglit_add_executable (clear-accum clear-accum.c)
>>  piglit_add_executable (vs-point_size-zero vs-point_size-zero.c)
>>  piglit_add_executable (triangle-guardband-viewport
>>  triangle-guardband-viewport.c)
>> +piglit_add_executable (srgb_conformance srgb_conformance.c)
>>  
>>  # vim: ft=cmake:
>> diff --git a/tests/general/srgb_conformance.c
>> b/tests/general/srgb_conformance.c
>> new file mode 100644
>> index 0000000..dbf224e
>> --- /dev/null
>> +++ b/tests/general/srgb_conformance.c
>> @@ -0,0 +1,238 @@
>> +/*
>> + * Copyright © 2013 VMware, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
>> OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + *
>> + * Authors:
>> + *    Roland Scheidegger <sroland at vmware.com>
>> + *
>> + * Tests accuracy of srgb->linear and linear->srgb conversion,
>> + * according to d3d10 rules:
>> + * 1) srgb->linear is permitted a tolerance of 0.5 on the srgb side
>> + * (meaning the result converted back to srgb (but before float->int
>> + * conversion) using perfect formula must not deviate more than 0.5)
>> + * 2) linear->srgb is permitted a tolerance of 0.6 compared to using
>> + * perfect formula
>> + * 3) additionally all srgb values must stay the same when doing
>> + * srgb to linear and then linear to srgb conversion.
>> + * This test does not actually verify 2) (which would need exhaustive
>> + * test of all float values) so if some floats outside these generated
>> + * by srgb->linear conversion get mapped to arbitrary values that will
>> + * go unnoticed. Likewise, correct behavior for floats outside 0.0-1.0
>> + * is not verified (including INFs and NaNs - the former should get clamped
>> + * to 0/255 in the end, NaNs should also get mapped to 0).
>> + *
>> + */
>> +
>> +#include "piglit-util-gl-common.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +	config.supports_gl_compat_version = 10;
>> +
>> +	config.window_width = 16;
>> +	config.window_height = 16;
>> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +
>> +static GLfloat
>> +linear_to_nonlinear(float x)
>> +{
>> +	if (x >= 1.0f)
>> +		return 255.0f;
>> +	else if (x >= 0.0031308f)
>> +		return 255.0f * (1.055f * powf(x, 0.41666f) - 0.055f);
>> +	else if (x > 0.0f)
>> +		return 255.0f * (12.92f * x);
>> +	else
>> +		return 0.0f;
>> +}
>> +
>> +static enum piglit_result test_format(void)
>> +{
>> +	GLboolean pass = GL_TRUE;
>> +	GLuint texsrgb, texfb, fb;
>> +	GLenum status;
>> +	int i;
>> +	float tex_vals[256][4];
>> +	float readf[256][4];
>> +	float tolerance;
>> +	GLubyte readb[256][4];
>> +	float maxErr = 0.0f;
>> +
>> +	for (i = 0; i < 256; i++) {
>> +		tex_vals[i][0] = (float)i / 255.0f;
>> +		tex_vals[i][1] = tex_vals[i][2] = 0.0f;
>> +		tex_vals[i][3] = 1.0f;
>> +	}
>> +
>> +	/* initialize texture */
>> +	glGenTextures(1, &texsrgb);
>> +	glBindTexture(GL_TEXTURE_2D, texsrgb);
>> +	glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8_EXT,
>> +		     16, 16, 0,
>> +		     GL_RGBA, GL_FLOAT, &tex_vals[0][0]);
>> +
>> +	glGenFramebuffersEXT(1, &fb);
>> +	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
>> +	glViewport(0, 0, piglit_width, piglit_height);
>> +
>> +	/* draw into float framebuffer and verify results */
>> +	glGenTextures(1, &texfb);
>> +	glBindTexture(GL_TEXTURE_2D, texfb);
>> +	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB,
>> +		     piglit_width, piglit_height, 0,
>> +		     GL_RGBA, GL_FLOAT, NULL);
>> +
>> +	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
>> +				  GL_COLOR_ATTACHMENT0_EXT,
>> +				  GL_TEXTURE_2D,
>> +				  texfb,
>> +				  0);
>> +	assert(glGetError() == 0);
>> +
>> +	status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
>> +	printf("Testing using fb float format");
>> +	if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
>> +		printf(" - fbo incomplete (status = %s)\n",
>> +		       piglit_get_gl_enum_name(status));
>> +		piglit_report_subtest_result(PIGLIT_SKIP, "float fb");
>> +		return PIGLIT_SKIP;
>> +	}
>> +        printf("\n");
>> +
>> +	glColor4f(1, 1, 1, 1);
>> +	glEnable(GL_TEXTURE_2D);
>> +	glBindTexture(GL_TEXTURE_2D, texsrgb);
>> +
>> +	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
>> +	glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,   GL_REPLACE);
>> +	glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
>> +
>> +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
>> +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
>> +
>> +	piglit_draw_rect_tex(-1, -1, 2, 2,
>> +			     0, 0, 1, 1);
>> +
>> +	glDisable(GL_TEXTURE_2D);
>> +
>> +	/* have to make up our own error measuring, since we
>> +	   measure error on srgb side (so with values mapped back to srgb
>> +	   using accurate formula) */
>> +
>> +	tolerance = 0.5f; /* as required by d3d10 */
>> +	glReadPixels(0, 0, 16, 16, GL_RGBA, GL_FLOAT, &readf[0][0]);
>> +
>> +	for (i = 0; i < 256; i++) {
>> +//		printf("readback: %f observed: %f expected: %f\n", readf[i][0],
>> +//			linear_to_nonlinear(readf[i][0]), (float)i);
> 
> If this printfs could be handy in the future, I'd prefer to have them inside "if (0) { ...} ": it's less work to enable, and guarantees that the code does rot and is propely highlighted in editors, etc.
Ok. They are somewhat interesting for software implementation, though I
suspect
most hw has much lower error so the numbers don't tell much.
They were very much needed for debugging the test app though :-).

>> +		float err = fabs(linear_to_nonlinear(readf[i][0]) - (float)i);
>> +		if (err > maxErr) {
>> +			maxErr = err;
>> +		}
>> +		if (err > tolerance) {
>> +			printf("  failed when testing srgb->float result\n");
>> +			pass = GL_FALSE;
>> +			break;
>> +		}
>> +	}
>> +	printf("max error srgb->linear was %f\n", maxErr);
>> +
>> +	piglit_present_results();
>> +
>> +	piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
>> +				     "srgb->linear");
>> +
>> +	/* draw into srgb framebuffer and verify results */
>> +	glBindTexture(GL_TEXTURE_2D, texfb);
>> +	glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8_EXT,
>> +		     piglit_width, piglit_height, 0,
>> +		     GL_RGBA, GL_FLOAT, NULL);
>> +
>> +	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
>> +				  GL_COLOR_ATTACHMENT0_EXT,
>> +				  GL_TEXTURE_2D,
>> +				  texfb,
>> +				  0);
>> +
>> +	assert(glGetError() == 0);
>> +
>> +	glEnable(GL_FRAMEBUFFER_SRGB_EXT);
>> +	status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
>> +	printf("Testing using fb srgb format");
>> +	if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
>> +		printf(" - fbo incomplete (status = %s)\n",
>> +		       piglit_get_gl_enum_name(status));
>> +		piglit_report_subtest_result(PIGLIT_SKIP, "srgb fb");
>> +		return PIGLIT_SKIP;
>> +	}
>> +        printf("\n");
>> +
>> +	glEnable(GL_TEXTURE_2D);
>> +	glBindTexture(GL_TEXTURE_2D, texsrgb);
>> +	piglit_draw_rect_tex(-1, -1, 2, 2,
>> +			     0, 0, 1, 1);
>> +	glDisable(GL_TEXTURE_2D);
>> +
>> +	tolerance = 0.6f; /* as required by d3d10 */
>> +	/* TODO: should test this tolerance too really right now only test
>> +	   the previously converted from srgb values, so we only enforce
>> +	   any value stays the same when doing srgb->linear->srgb, which
>> +	   corresponds to 0.5 tolerance but only for these exact values. */
>> +	glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, &readb[0][0]);
>> +
>> +	for (i = 0; i < 256; i++) {
>> +//		printf("observed: %d expected: %d\n", readb[i][0], i);
>> +		if (readb[i][0] != i) {
>> +			printf("  when testing srgb->float->srgb result\n");
> 
>   printf("  *failed* when testing ....
Ok.

> 
>> +			pass = GL_FALSE;
>> +			break;
>> +		}
>> +	}
>> +
>> +	piglit_present_results();
>> +
>> +	piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
>> +				     "srgb->linear->srgb");
>> +
>> +	glDeleteTextures(1, &texfb);
>> +	glDeleteTextures(1, &texsrgb);
>> +	glDeleteFramebuffersEXT(1, &fb);
>> +
>> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> +
>> +enum piglit_result piglit_display(void)
>> +{
>> +	return test_format();
>> +}
>> +
>> +void piglit_init(int argc, char **argv)
>> +{
>> +	piglit_require_extension("GL_EXT_framebuffer_object");
>> +	piglit_require_extension("GL_ARB_texture_env_combine");
>> +	piglit_require_extension("GL_EXT_texture_sRGB");
>> +	piglit_require_extension("GL_ARB_framebuffer_sRGB");
>> +	piglit_require_extension("GL_ARB_color_buffer_float");
>> +	glDisable(GL_DITHER);
>> +}
>> --
>> 1.7.9.5
> 
> Otherwise looks good to me.
> 
> Don't know if there is a better category for this test.
Yeah I didn't spot anything obvious. Not really texturing nor fbo.
spec/arb_framebuffer_srgb might be an option (though of course this
really is intended to test both the textuing as well as the framebuffer
side conversions). I'll move it there.

Roland




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