[Piglit] [PATCH V2 2/2] GL-3.2 ARB_texture_multisample: TexImage2DMultisample Test

Paul Berry stereotype441 at gmail.com
Tue Aug 6 10:01:06 PDT 2013


On 1 August 2013 14:56, Jacob Penner <jkpenner91 at gmail.com> wrote:

> Version 2: Fixed compile errors.
> ---
>  .../spec/arb_texture_multisample/CMakeLists.gl.txt |  1 +
>  .../teximage-2d-multisample.c                      | 79
> ++++++++++++++++++++++
>  2 files changed, 80 insertions(+)
>  create mode 100644
> tests/spec/arb_texture_multisample/teximage-2d-multisample.c
>
> diff --git a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> index d4b05f6..0f00e72 100644
> --- a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> @@ -19,5 +19,6 @@ piglit_add_executable
> (arb_texture_multisample-sample-mask-value sample-mask-val
>  piglit_add_executable (arb_texture_multisample-sample-mask-execution
> sample-mask-execution.c)
>  piglit_add_executable (arb_texture_multisample-negative-max-samples
> negative-max-samples.c)
>  piglit_add_executable (arb_texture_multisample-sample-position
> sample-position.c)
> +piglit_add_executable (arb_texture_multisample-teximage-2d-multisample
> teximage-2d-multisample.c)
>  piglit_add_executable (arb_texture_multisample-teximage-3d-multisample
> teximage-3d-multisample.c)
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_multisample/teximage-2d-multisample.c
> b/tests/spec/arb_texture_multisample/teximage-2d-multisample.c
> new file mode 100644
> index 0000000..53ef3ef
> --- /dev/null
> +++ b/tests/spec/arb_texture_multisample/teximage-2d-multisample.c
> @@ -0,0 +1,79 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file teximage-multisample.c
> + *
> +* Section 3.8.4(TEXTURING) From GL spec 3.2 core:
> + * Functions added 'glTexImage2DMultisample'
> + *
> + * For TexImage2DMultisample, target must be TEXTURE_2D_MULTISAMPLE or
>

Extraneous end-of-line whitespace here.

Also it looks like you forgot to add both of these tests to all.tests, so
they won't be executed during a normal piglit run.

With those issues fixed, the series is:

Reviewed-by: Paul Berry <stereotype441 at gmail.com>

P.S. I just noticed that your previous commits (e88624b, 5ba9291, and
9b1060d) don't update all.tests either.  Can you please submit a patch to
take care of this as well?  Thanks!


> + * PROXY_TEXTURE_2D_MULTISAMPLE.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 10;
> +       config.supports_gl_core_version = 31;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       bool pass = true;
> +       GLuint textures[3];
> +
> +       if(piglit_get_gl_version() < 32) {
> +               piglit_require_extension("GL_ARB_texture_multisample");
> +       }
> +
> +       glGenTextures(3, textures);
> +
> +       /* Pass a Texture 2D Multisample */
> +       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures[0]);
> +       glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGB,
> +                               1024, 1024, GL_FALSE);
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +       /* Pass a Proxy Texture 2d Multisample */
> +       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures[1]);
> +       glTexImage2DMultisample(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 4, GL_RGB,
> +                               1024, 1024, GL_FALSE);
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +       /* Pass an Invalid Enum */
> +       glBindTexture(GL_TEXTURE_2D, textures[2]);
> +       glTexImage2DMultisample(GL_TEXTURE_2D, 4, GL_RGB,
> +                               1024, 1024, GL_FALSE);
> +       pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
> +
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       return PIGLIT_FAIL;
> +}
> --
> 1.8.3.1
>
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