[Piglit] [PATCH] Add test to verify the accuracy of scaled blitting with GL_LINEAR filter

Paul Berry stereotype441 at gmail.com
Tue Aug 6 14:08:17 PDT 2013


On 5 August 2013 15:32, Anuj Phogat <anuj.phogat at gmail.com> wrote:

> This test verifies the accuracy of scaled blitting from a single sample
> buffer with GL_LINEAR filtering. It compares the output from following
> rendering scenarios:
> 1. Scaled blit using a single sample framebuffer with texture /
>    renderbuffer attachment.
> 2. Scaled blit using a glsl shader program.
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  tests/all.tests                                    |   1 +
>  .../ext_framebuffer_multisample/CMakeLists.gl.txt  |   1 +
>  .../blit-scaled-linear.cpp                         | 297
> +++++++++++++++++++++
>  3 files changed, 299 insertions(+)
>  create mode 100644
> tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
>

I see that you've placed this test in ext_framebuffer_multisample because
it re-uses the test pattern defined in
ext_framebuffer_multisample/common.cpp.  I'm not comfortable with that--if
we start mixing and matching our directory organization like this, it's
going to start getting hard to find the files we're looking for.  How about
if we do a pre-patch that moves the test pattern to a global location (i.e.
somewhere in tests/util)?  Then this test can go in
arb_framebuffer_multisample where it belongs.


>
> diff --git a/tests/all.tests b/tests/all.tests
> index 39ee624..07961b5 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1100,6 +1100,7 @@ for format in ('rgba', 'depth', 'stencil'):
>          arb_framebuffer_object[test_name] = PlainExecTest(test_name + '
> -auto')
>  add_plain_test(arb_framebuffer_object, 'fbo-alpha')
>  add_plain_test(arb_framebuffer_object, 'fbo-blit-stretch')
> +add_plain_test(arb_framebuffer_object, 'fbo-blit-scaled-linear')
>  add_plain_test(arb_framebuffer_object, 'fbo-deriv')
>  add_plain_test(arb_framebuffer_object, 'fbo-luminance-alpha')
>  add_plain_test(arb_framebuffer_object,
> 'fbo-getframebufferattachmentparameter-01')
> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> index 7f7958f..db26758 100644
> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> @@ -24,6 +24,7 @@ piglit_add_executable
> (ext_framebuffer_multisample-alpha-to-one-single-sample-bu
>  piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp
> bitmap.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-flipped
> common.cpp blit-flipped.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-scaled common.cpp
> blit-scaled.cpp)
> +piglit_add_executable (fbo-blit-scaled-linear common.cpp
> blit-scaled-linear.cpp)
>  piglit_add_executable
> (ext_framebuffer_multisample-blit-mismatched-samples common.cpp
> blit-mismatched-samples.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes
> common.cpp blit-mismatched-sizes.cpp)
>  piglit_add_executable
> (ext_framebuffer_multisample-blit-mismatched-formats common.cpp
> blit-mismatched-formats.cpp)
> diff --git a/tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
> b/tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
> new file mode 100644
> index 0000000..f92900f
> --- /dev/null
> +++ b/tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
> @@ -0,0 +1,297 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** \file blit-scaled-linear.cpp
> + *
> + * This test verifies the accuracy of scaled blitting from a single sample
> + * buffer with GL_LINEAR filter.It compares the output from following
> + * rendering scenarios:
> + * 1. Scaled blit using a framebuffer with texture/renderbuffer
> attachment.
> + * 2. Scaled blit using glsl shader program.
> + */
> +
> +#include "common.h"
> +const int pattern_width = 258; const int pattern_height = 258;
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 10;
> +
> +       config.window_width = pattern_width * 2;
> +       config.window_height = pattern_height;
> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE |
> PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static TestPattern *test_pattern;
> +static unsigned prog, vao, vertex_buf;
> +const int srcX0 = 0, srcY0 = 0, dstX0 = 0, dstY0 = 0;
> +const int srcX1 = pattern_width / 2, srcY1 = pattern_height / 2;
> +static Fbo fbo_tex, fbo_rb, fbo;
> +
> +void
> +compile_shader(void)
> +{
> +       static const char *vert =
> +               "#version 130\n"
> +               "uniform mat4 proj;\n"
> +               "in vec2 pos;\n"
> +               "in vec2 texCoord;\n"
> +               "out vec2 textureCoord;\n"
> +               "void main()\n"
> +               "{\n"
> +               "  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
> +               "  textureCoord = texCoord;\n"
> +               "}\n";
> +       /* Bilinear filtering of samples using shader program */
> +       static const char *frag =
> +               "#version 130\n"
> +               "#extension GL_ARB_texture_rectangle : enable\n"
> +               "in vec2 textureCoord;\n"
> +               "uniform sampler2DRect tex2d;\n"
> +               "uniform float xmax;\n"
> +               "uniform float ymax;\n"
> +               "out vec4 out_color;\n"
> +               "void main()\n"
> +               "{\n"
> +               "  vec2 f;\n"
> +               "  vec4 c0, c1, c2, c3;\n"
> +               "  vec2 tex_coord = textureCoord - vec2(0.5, 0.5);\n"
> +               "\n"
> +               "  tex_coord.xy = clamp(tex_coord.xy,\n"
> +               "                      vec2(0.0, 0.0),\n"
> +               "                      vec2 (xmax - 1.0, ymax - 1.0));\n"
> +               "\n"
> +               "  f.x = fract(tex_coord.x);\n"
> +               "  f.y = fract(tex_coord.y);\n"
> +               "\n"
> +               "  tex_coord.x = tex_coord.x - f.x;\n"
> +               "  tex_coord.y = tex_coord.y - f.y;\n"
> +               "\n"
> +               "    c0 = texture2DRect(tex2d, tex_coord.xy + vec2(0,
> 0));\n"
> +               "    c1 = texture2DRect(tex2d, tex_coord.xy + vec2(1,
> 0));\n"
> +               "    c2 = texture2DRect(tex2d, tex_coord.xy + vec2(0,
> 1));\n"
> +               "    c3 = texture2DRect(tex2d, tex_coord.xy + vec2(1,
> 1));\n"
> +               "\n"
> +               "  vec4 color_x1 =  mix(c0, c1, f.x);\n"
> +               "  vec4 color_x2 =  mix(c2, c3, f.x);\n"
> +               "\n"
> +               "  out_color = mix(color_x1, color_x2, f.y);\n"
> +               "}\n";
> +       /* Compile program */
> +       prog = glCreateProgram();
> +       GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
> +       glAttachShader(prog, vs);
> +       piglit_check_gl_error(GL_NO_ERROR);
> +       GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
> +       glAttachShader(prog, fs);
> +       glBindAttribLocation(prog, 0, "pos");
> +       glBindAttribLocation(prog, 1, "texCoord");
> +       glLinkProgram(prog);
> +       if (!piglit_link_check_status(prog)) {
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       /* Set up vertex array object */
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       /* Set up vertex input buffer */
> +       glGenBuffers(1, &vertex_buf);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
> +       glEnableVertexAttribArray(0);
> +       glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 4*sizeof(float),
> +                             (void *) 0);
> +       glEnableVertexAttribArray(1);
> +       glVertexAttribPointer(1, 2, GL_INT, GL_FALSE, 4*sizeof(float),
> +                             (void *) (2*sizeof(float)));
> +
> +       /* Set up element input buffer to tesselate a quad into
> +        * triangles
> +        */
> +       unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
> +       GLuint element_buf;
> +       glGenBuffers(1, &element_buf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
> +                    GL_STATIC_DRAW);
> +}
> +
> +void
> +blit_scaled_linear_glsl(const Fbo *src_fbo, GLint samples)
> +{
> +       const float proj[4][4] = {
> +               { 1, 0, 0, 0 },
> +               { 0, 1, 0, 0 },
> +               { 0, 0, 1, 0 },
> +               { 0, 0, 0, 1 }};
> +
> +       int vertex_data[4][4] = {
> +               { -1, -1, srcX0, srcY0 },
> +               { -1,  1, srcX0, srcY1 },
> +               {  1,  1, srcX1, srcY1 },
> +               {  1, -1, srcX1, srcY0 }};
> +
> +       glActiveTexture(GL_TEXTURE0);
> +       glBindTexture(GL_TEXTURE_RECTANGLE, src_fbo->color_tex);
> +       glUseProgram(prog);
> +       glBindVertexArray(vao);
> +
> +       /* Set up uniforms */
> +       glUseProgram(prog);
> +       glUniform1i(glGetUniformLocation(prog, "tex2d"), 0);
> +       glUniform1f(glGetUniformLocation(prog, "xmin"), 0);
> +       glUniform1f(glGetUniformLocation(prog, "ymin"), 0);
> +       glUniform1f(glGetUniformLocation(prog, "xmax"),
> +                   fbo_rb.config.width);
> +       glUniform1f(glGetUniformLocation(prog, "ymax"),
> +                   fbo_rb.config.height);
> +       glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1,
> +                           GL_TRUE, &proj[0][0]);
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
> +       glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
> +                    GL_STREAM_DRAW);
> +       glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       piglit_require_gl_version(21);
> +       piglit_require_extension("GL_ARB_vertex_array_object");
> +
> +       fbo.setup(FboConfig(0, 2 * pattern_width, pattern_height));
> +       /* Create two singlesample FBOs with same format and dimensions but
> +        * different color attachment types.
> +        */
> +       FboConfig Config(0, pattern_width / 2, pattern_height / 2);
> +       Config.attach_texture = true;
> +       fbo_tex.setup(Config);
> +       Config.attach_texture = false;
> +       fbo_rb.setup(Config);
> +
> +       test_pattern = new Triangles();
> +       test_pattern->compile();
> +
> +       compile_shader();
> +       if (!piglit_check_gl_error(GL_NO_ERROR)) {
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +}
> +
> +bool test_blit_scaled_linear(Fbo fbo_test)
> +{
> +       GLfloat scale;
> +       GLint samples;
> +       bool pass = true, result = true;
> +
> +       /* Draw the test pattern into the framebuffer with texture
> +        * attachment.
> +        */
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_tex.handle);
> +       glViewport(0, 0, srcX1, srcY1);
> +       glGetIntegerv(GL_SAMPLES, &samples);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +       test_pattern->draw(TestPattern::no_projection);
> +
> +       if(!fbo_test.config.attach_texture) {
> +               /* Blit the framebuffer with texture attachment into the
> +                * framebuffer with renderbuffer attachment.
> +                */
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rb.handle);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +               glBlitFramebuffer(0, 0,
> +                                 fbo_tex.config.width,
> +                                 fbo_tex.config.height,
> +                                 0, 0,
> +                                 fbo_rb.config.width,
> +                                 fbo_rb.config.height,
> +                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +       }
> +
> +        for(scale = 0.1; scale < 2.5f; scale += 0.1) {
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +
> +               /* Do scaled resolve of fbo_rb to left half of
> +                * fbo.
> +                */
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_test.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo.handle);
> +                glClearColor(0.0, 1.0, 0.0, 1.0);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +                glClearColor(0.0, 0.0, 0.0, 0.0);
> +               glEnable(GL_SCISSOR_TEST);
> +               glScissor(0, 0, pattern_width, pattern_height);
> +               glBlitFramebuffer(srcX0, srcY0,
> +                                 srcX1, srcY1,
> +                                 dstX0, dstY0,
> +                                 dstX0 + srcX1 * scale, dstY0 + srcY1 *
> scale,
> +                                 GL_COLOR_BUFFER_BIT,
> +                                 GL_LINEAR);
> +               glDisable(GL_SCISSOR_TEST);
> +
> +               /* Use fbo with texture attachment to draw in to right
> half of
> +                * scaled single-sampled buffer using shader program.
> +                */
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo.handle);
> +               glViewport(pattern_width + dstX0, dstY0, srcX1 * scale,
> srcY1 * scale);
> +               blit_scaled_linear_glsl(&fbo_tex, samples);
> +
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo.handle);
> +               result = piglit_probe_rect_halves_equal_rgba(0, 0,
> +                                                            piglit_width,
> +
>  piglit_height);
> +               pass = result && pass;
> +
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +               glBlitFramebuffer(0, 0, 2 * pattern_width, piglit_height,
> +                                 0, 0, 2 * pattern_width, piglit_height,
> +                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +               piglit_present_results();
> +               printf("Attachment = %12s, scale = %f, result = %s\n",
> +                      fbo_test.config.attach_texture ?
> +                      "TEXTURE" :
> +                      "RENDERBUFFER",
> +                      scale, result ? "pass" : "fail");
> +       }
> +       return pass;
> +}
> +
> +enum piglit_result
> +piglit_display()
> +{
> +       bool pass = true;
> +       printf("Left Image: Linear scaled blit using glBlitFramebuffer.\n"
> +              "Right Image: Linear scaled blit using glsl.\n");
> +       pass = test_blit_scaled_linear(fbo_tex)
> +               && pass;
> +       pass = test_blit_scaled_linear(fbo_rb)
> +               && pass;
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.8.1.4
>
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