[Piglit] [PATCH] Add test to verify the accuracy of scaled blitting with GL_LINEAR filter

Anuj Phogat anuj.phogat at gmail.com
Wed Aug 7 09:40:27 PDT 2013


On Tue, Aug 6, 2013 at 2:08 PM, Paul Berry <stereotype441 at gmail.com> wrote:

> On 5 August 2013 15:32, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>
>> This test verifies the accuracy of scaled blitting from a single sample
>> buffer with GL_LINEAR filtering. It compares the output from following
>> rendering scenarios:
>> 1. Scaled blit using a single sample framebuffer with texture /
>>    renderbuffer attachment.
>> 2. Scaled blit using a glsl shader program.
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>>  tests/all.tests                                    |   1 +
>>  .../ext_framebuffer_multisample/CMakeLists.gl.txt  |   1 +
>>  .../blit-scaled-linear.cpp                         | 297
>> +++++++++++++++++++++
>>  3 files changed, 299 insertions(+)
>>  create mode 100644
>> tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
>>
>
> I see that you've placed this test in ext_framebuffer_multisample because
> it re-uses the test pattern defined in
> ext_framebuffer_multisample/common.cpp.  I'm not comfortable with that--if
> we start mixing and matching our directory organization like this, it's
> going to start getting hard to find the files we're looking for.  How about
> if we do a pre-patch that moves the test pattern to a global location (i.e.
> somewhere in tests/util)?  Then this test can go in
> arb_framebuffer_multisample where it belongs.
>
Yes, I wasn't sure as well to put arb_framebuffer_object tests in to
ext_framebuffer_multisample folder. Lot of code
from ext_framebuffer_multisample/common.cpp can be utilized by other tests
and should be moved to a global location.
Apart from test_pattern, this test also uses FBO initialization code
from ext_framebuffer_multisample/common.cpp. I'll send out the suggested
patch to move some code out of common.cpp to a global location.

>
>
>>
>> diff --git a/tests/all.tests b/tests/all.tests
>> index 39ee624..07961b5 100644
>> --- a/tests/all.tests
>> +++ b/tests/all.tests
>> @@ -1100,6 +1100,7 @@ for format in ('rgba', 'depth', 'stencil'):
>>          arb_framebuffer_object[test_name] = PlainExecTest(test_name + '
>> -auto')
>>  add_plain_test(arb_framebuffer_object, 'fbo-alpha')
>>  add_plain_test(arb_framebuffer_object, 'fbo-blit-stretch')
>> +add_plain_test(arb_framebuffer_object, 'fbo-blit-scaled-linear')
>>  add_plain_test(arb_framebuffer_object, 'fbo-deriv')
>>  add_plain_test(arb_framebuffer_object, 'fbo-luminance-alpha')
>>  add_plain_test(arb_framebuffer_object,
>> 'fbo-getframebufferattachmentparameter-01')
>> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> index 7f7958f..db26758 100644
>> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> @@ -24,6 +24,7 @@ piglit_add_executable
>> (ext_framebuffer_multisample-alpha-to-one-single-sample-bu
>>  piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp
>> bitmap.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-blit-flipped
>> common.cpp blit-flipped.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-blit-scaled
>> common.cpp blit-scaled.cpp)
>> +piglit_add_executable (fbo-blit-scaled-linear common.cpp
>> blit-scaled-linear.cpp)
>>  piglit_add_executable
>> (ext_framebuffer_multisample-blit-mismatched-samples common.cpp
>> blit-mismatched-samples.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes
>> common.cpp blit-mismatched-sizes.cpp)
>>  piglit_add_executable
>> (ext_framebuffer_multisample-blit-mismatched-formats common.cpp
>> blit-mismatched-formats.cpp)
>> diff --git
>> a/tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
>> b/tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
>> new file mode 100644
>> index 0000000..f92900f
>> --- /dev/null
>> +++ b/tests/spec/ext_framebuffer_multisample/blit-scaled-linear.cpp
>> @@ -0,0 +1,297 @@
>> +/*
>> + * Copyright © 2013 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * the rights to use, copy, modify, merge, publish, distribute,
>> sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/** \file blit-scaled-linear.cpp
>> + *
>> + * This test verifies the accuracy of scaled blitting from a single
>> sample
>> + * buffer with GL_LINEAR filter.It compares the output from following
>> + * rendering scenarios:
>> + * 1. Scaled blit using a framebuffer with texture/renderbuffer
>> attachment.
>> + * 2. Scaled blit using glsl shader program.
>> + */
>> +
>> +#include "common.h"
>> +const int pattern_width = 258; const int pattern_height = 258;
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +       config.supports_gl_compat_version = 10;
>> +
>> +       config.window_width = pattern_width * 2;
>> +       config.window_height = pattern_height;
>> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE |
>> PIGLIT_GL_VISUAL_RGBA;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static TestPattern *test_pattern;
>> +static unsigned prog, vao, vertex_buf;
>> +const int srcX0 = 0, srcY0 = 0, dstX0 = 0, dstY0 = 0;
>> +const int srcX1 = pattern_width / 2, srcY1 = pattern_height / 2;
>> +static Fbo fbo_tex, fbo_rb, fbo;
>> +
>> +void
>> +compile_shader(void)
>> +{
>> +       static const char *vert =
>> +               "#version 130\n"
>> +               "uniform mat4 proj;\n"
>> +               "in vec2 pos;\n"
>> +               "in vec2 texCoord;\n"
>> +               "out vec2 textureCoord;\n"
>> +               "void main()\n"
>> +               "{\n"
>> +               "  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
>> +               "  textureCoord = texCoord;\n"
>> +               "}\n";
>> +       /* Bilinear filtering of samples using shader program */
>> +       static const char *frag =
>> +               "#version 130\n"
>> +               "#extension GL_ARB_texture_rectangle : enable\n"
>> +               "in vec2 textureCoord;\n"
>> +               "uniform sampler2DRect tex2d;\n"
>> +               "uniform float xmax;\n"
>> +               "uniform float ymax;\n"
>> +               "out vec4 out_color;\n"
>> +               "void main()\n"
>> +               "{\n"
>> +               "  vec2 f;\n"
>> +               "  vec4 c0, c1, c2, c3;\n"
>> +               "  vec2 tex_coord = textureCoord - vec2(0.5, 0.5);\n"
>> +               "\n"
>> +               "  tex_coord.xy = clamp(tex_coord.xy,\n"
>> +               "                      vec2(0.0, 0.0),\n"
>> +               "                      vec2 (xmax - 1.0, ymax - 1.0));\n"
>> +               "\n"
>> +               "  f.x = fract(tex_coord.x);\n"
>> +               "  f.y = fract(tex_coord.y);\n"
>> +               "\n"
>> +               "  tex_coord.x = tex_coord.x - f.x;\n"
>> +               "  tex_coord.y = tex_coord.y - f.y;\n"
>> +               "\n"
>> +               "    c0 = texture2DRect(tex2d, tex_coord.xy + vec2(0,
>> 0));\n"
>> +               "    c1 = texture2DRect(tex2d, tex_coord.xy + vec2(1,
>> 0));\n"
>> +               "    c2 = texture2DRect(tex2d, tex_coord.xy + vec2(0,
>> 1));\n"
>> +               "    c3 = texture2DRect(tex2d, tex_coord.xy + vec2(1,
>> 1));\n"
>> +               "\n"
>> +               "  vec4 color_x1 =  mix(c0, c1, f.x);\n"
>> +               "  vec4 color_x2 =  mix(c2, c3, f.x);\n"
>> +               "\n"
>> +               "  out_color = mix(color_x1, color_x2, f.y);\n"
>> +               "}\n";
>> +       /* Compile program */
>> +       prog = glCreateProgram();
>> +       GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
>> +       glAttachShader(prog, vs);
>> +       piglit_check_gl_error(GL_NO_ERROR);
>> +       GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
>> +       glAttachShader(prog, fs);
>> +       glBindAttribLocation(prog, 0, "pos");
>> +       glBindAttribLocation(prog, 1, "texCoord");
>> +       glLinkProgram(prog);
>> +       if (!piglit_link_check_status(prog)) {
>> +               piglit_report_result(PIGLIT_FAIL);
>> +       }
>> +
>> +       /* Set up vertex array object */
>> +       glGenVertexArrays(1, &vao);
>> +       glBindVertexArray(vao);
>> +
>> +       /* Set up vertex input buffer */
>> +       glGenBuffers(1, &vertex_buf);
>> +       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
>> +       glEnableVertexAttribArray(0);
>> +       glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 4*sizeof(float),
>> +                             (void *) 0);
>> +       glEnableVertexAttribArray(1);
>> +       glVertexAttribPointer(1, 2, GL_INT, GL_FALSE, 4*sizeof(float),
>> +                             (void *) (2*sizeof(float)));
>> +
>> +       /* Set up element input buffer to tesselate a quad into
>> +        * triangles
>> +        */
>> +       unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
>> +       GLuint element_buf;
>> +       glGenBuffers(1, &element_buf);
>> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
>> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
>> +                    GL_STATIC_DRAW);
>> +}
>> +
>> +void
>> +blit_scaled_linear_glsl(const Fbo *src_fbo, GLint samples)
>> +{
>> +       const float proj[4][4] = {
>> +               { 1, 0, 0, 0 },
>> +               { 0, 1, 0, 0 },
>> +               { 0, 0, 1, 0 },
>> +               { 0, 0, 0, 1 }};
>> +
>> +       int vertex_data[4][4] = {
>> +               { -1, -1, srcX0, srcY0 },
>> +               { -1,  1, srcX0, srcY1 },
>> +               {  1,  1, srcX1, srcY1 },
>> +               {  1, -1, srcX1, srcY0 }};
>> +
>> +       glActiveTexture(GL_TEXTURE0);
>> +       glBindTexture(GL_TEXTURE_RECTANGLE, src_fbo->color_tex);
>> +       glUseProgram(prog);
>> +       glBindVertexArray(vao);
>> +
>> +       /* Set up uniforms */
>> +       glUseProgram(prog);
>> +       glUniform1i(glGetUniformLocation(prog, "tex2d"), 0);
>> +       glUniform1f(glGetUniformLocation(prog, "xmin"), 0);
>> +       glUniform1f(glGetUniformLocation(prog, "ymin"), 0);
>> +       glUniform1f(glGetUniformLocation(prog, "xmax"),
>> +                   fbo_rb.config.width);
>> +       glUniform1f(glGetUniformLocation(prog, "ymax"),
>> +                   fbo_rb.config.height);
>> +       glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1,
>> +                           GL_TRUE, &proj[0][0]);
>> +
>> +       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
>> +       glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
>> +                    GL_STREAM_DRAW);
>> +       glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       piglit_require_gl_version(21);
>> +       piglit_require_extension("GL_ARB_vertex_array_object");
>> +
>> +       fbo.setup(FboConfig(0, 2 * pattern_width, pattern_height));
>> +       /* Create two singlesample FBOs with same format and dimensions
>> but
>> +        * different color attachment types.
>> +        */
>> +       FboConfig Config(0, pattern_width / 2, pattern_height / 2);
>> +       Config.attach_texture = true;
>> +       fbo_tex.setup(Config);
>> +       Config.attach_texture = false;
>> +       fbo_rb.setup(Config);
>> +
>> +       test_pattern = new Triangles();
>> +       test_pattern->compile();
>> +
>> +       compile_shader();
>> +       if (!piglit_check_gl_error(GL_NO_ERROR)) {
>> +               piglit_report_result(PIGLIT_FAIL);
>> +       }
>> +}
>> +
>> +bool test_blit_scaled_linear(Fbo fbo_test)
>> +{
>> +       GLfloat scale;
>> +       GLint samples;
>> +       bool pass = true, result = true;
>> +
>> +       /* Draw the test pattern into the framebuffer with texture
>> +        * attachment.
>> +        */
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_tex.handle);
>> +       glViewport(0, 0, srcX1, srcY1);
>> +       glGetIntegerv(GL_SAMPLES, &samples);
>> +       glClear(GL_COLOR_BUFFER_BIT);
>> +       test_pattern->draw(TestPattern::no_projection);
>> +
>> +       if(!fbo_test.config.attach_texture) {
>> +               /* Blit the framebuffer with texture attachment into the
>> +                * framebuffer with renderbuffer attachment.
>> +                */
>> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
>> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rb.handle);
>> +               glClear(GL_COLOR_BUFFER_BIT);
>> +               glBlitFramebuffer(0, 0,
>> +                                 fbo_tex.config.width,
>> +                                 fbo_tex.config.height,
>> +                                 0, 0,
>> +                                 fbo_rb.config.width,
>> +                                 fbo_rb.config.height,
>> +                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
>> +       }
>> +
>> +        for(scale = 0.1; scale < 2.5f; scale += 0.1) {
>> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
>> +               glClear(GL_COLOR_BUFFER_BIT);
>> +
>> +               /* Do scaled resolve of fbo_rb to left half of
>> +                * fbo.
>> +                */
>> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_test.handle);
>> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo.handle);
>> +                glClearColor(0.0, 1.0, 0.0, 1.0);
>> +               glClear(GL_COLOR_BUFFER_BIT);
>> +                glClearColor(0.0, 0.0, 0.0, 0.0);
>> +               glEnable(GL_SCISSOR_TEST);
>> +               glScissor(0, 0, pattern_width, pattern_height);
>> +               glBlitFramebuffer(srcX0, srcY0,
>> +                                 srcX1, srcY1,
>> +                                 dstX0, dstY0,
>> +                                 dstX0 + srcX1 * scale, dstY0 + srcY1 *
>> scale,
>> +                                 GL_COLOR_BUFFER_BIT,
>> +                                 GL_LINEAR);
>> +               glDisable(GL_SCISSOR_TEST);
>> +
>> +               /* Use fbo with texture attachment to draw in to right
>> half of
>> +                * scaled single-sampled buffer using shader program.
>> +                */
>> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
>> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo.handle);
>> +               glViewport(pattern_width + dstX0, dstY0, srcX1 * scale,
>> srcY1 * scale);
>> +               blit_scaled_linear_glsl(&fbo_tex, samples);
>> +
>> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo.handle);
>> +               result = piglit_probe_rect_halves_equal_rgba(0, 0,
>> +                                                            piglit_width,
>> +
>>  piglit_height);
>> +               pass = result && pass;
>> +
>> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo.handle);
>> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
>> +               glBlitFramebuffer(0, 0, 2 * pattern_width, piglit_height,
>> +                                 0, 0, 2 * pattern_width, piglit_height,
>> +                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
>> +               piglit_present_results();
>> +               printf("Attachment = %12s, scale = %f, result = %s\n",
>> +                      fbo_test.config.attach_texture ?
>> +                      "TEXTURE" :
>> +                      "RENDERBUFFER",
>> +                      scale, result ? "pass" : "fail");
>> +       }
>> +       return pass;
>> +}
>> +
>> +enum piglit_result
>> +piglit_display()
>> +{
>> +       bool pass = true;
>> +       printf("Left Image: Linear scaled blit using glBlitFramebuffer.\n"
>> +              "Right Image: Linear scaled blit using glsl.\n");
>> +       pass = test_blit_scaled_linear(fbo_tex)
>> +               && pass;
>> +       pass = test_blit_scaled_linear(fbo_rb)
>> +               && pass;
>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> --
>> 1.8.1.4
>>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit
>>
>
>
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