[Piglit] [PATCH] glsl-1.50 compiler: Test that gl_FragCoord redeclaration recognized by compiler
Ian Romanick
idr at freedesktop.org
Wed Aug 7 17:13:17 PDT 2013
On 08/07/2013 01:56 PM, Steve Miller wrote:
Oh, and one more thing...
> + gl_FragColor = vec4 (gl_FragCoord.x, gl_FragCoord.y,
> + gl_FragCoord.z, gl_FragCoord.z);
gl_FragColor = gl_FragCoord.xyzz;
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