[Piglit] [PATCH V2 2/3] Add test to verify the accuracy of scaled blitting with GL_LINEAR filter

Anuj Phogat anuj.phogat at gmail.com
Fri Aug 9 14:56:52 PDT 2013


This test verifies the accuracy of scaled blitting from a single
sample buffer with GL_LINEAR filtering. It compares the output
from following rendering scenarios:
1. Scaled blit using a single sample framebuffer with texture /
   renderbuffer attachment.
2. Scaled blit using a glsl shader program.

V2: Move the test to spec/arb_framebuffer_object directory.

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 tests/all.tests                                    |   1 +
 .../spec/arb_framebuffer_object/CMakeLists.gl.txt  |   1 +
 .../arb_framebuffer_object/blit-scaled-linear.cpp  | 291 +++++++++++++++++++++
 3 files changed, 293 insertions(+)
 create mode 100644 tests/spec/arb_framebuffer_object/blit-scaled-linear.cpp

diff --git a/tests/all.tests b/tests/all.tests
index a914a2a..a2d600b 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1105,6 +1105,7 @@ for format in ('rgba', 'depth', 'stencil'):
         arb_framebuffer_object[test_name] = PlainExecTest(test_name + ' -auto')
 add_plain_test(arb_framebuffer_object, 'fbo-alpha')
 add_plain_test(arb_framebuffer_object, 'fbo-blit-stretch')
+add_plain_test(arb_framebuffer_object, 'fbo-blit-scaled-linear')
 add_plain_test(arb_framebuffer_object, 'fbo-deriv')
 add_plain_test(arb_framebuffer_object, 'fbo-luminance-alpha')
 add_plain_test(arb_framebuffer_object, 'fbo-getframebufferattachmentparameter-01')
diff --git a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
index 9faeb8e..2a92f71 100644
--- a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
@@ -15,5 +15,6 @@ piglit_add_executable(get-renderbuffer-internalformat get-renderbuffer-internalf
 piglit_add_executable(arb_framebuffer_object-negative-readpixels-no-rb negative-readpixels-no-rb.c)
 piglit_add_executable(same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c)
 piglit_add_executable(same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c)
+piglit_add_executable (fbo-blit-scaled-linear blit-scaled-linear.cpp)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_framebuffer_object/blit-scaled-linear.cpp b/tests/spec/arb_framebuffer_object/blit-scaled-linear.cpp
new file mode 100644
index 0000000..bc20cff
--- /dev/null
+++ b/tests/spec/arb_framebuffer_object/blit-scaled-linear.cpp
@@ -0,0 +1,291 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** \file blit-scaled-linear.cpp
+ *
+ * This test verifies the accuracy of scaled blitting from a single sample
+ * buffer with GL_LINEAR filter.It compares the output from following
+ * rendering scenarios:
+ * 1. Scaled blit using a framebuffer with texture/renderbuffer attachment.
+ * 2. Scaled blit using glsl shader program.
+ */
+
+#include "piglit-test-pattern.h"
+#include "piglit-fbo.h"
+const int pattern_width = 258; const int pattern_height = 258;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+
+	config.window_width = pattern_width * 2;
+	config.window_height = pattern_height;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static TestPattern *test_pattern;
+static unsigned prog, vao, vertex_buf;
+const int srcX0 = 0, srcY0 = 0, dstX0 = 0, dstY0 = 0;
+const int srcX1 = pattern_width / 2, srcY1 = pattern_height / 2;
+static Fbo fbo_tex, fbo_rb;
+
+void
+compile_shader(void)
+{
+	static const char *vert =
+		"#version 130\n"
+		"uniform mat4 proj;\n"
+		"in vec2 pos;\n"
+		"in vec2 texCoord;\n"
+		"out vec2 textureCoord;\n"
+		"void main()\n"
+		"{\n"
+		"  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
+		"  textureCoord = texCoord;\n"
+		"}\n";
+	/* Bilinear filtering of samples using shader program */
+	static const char *frag =
+		"#version 130\n"
+		"#extension GL_ARB_texture_rectangle : enable\n"
+		"in vec2 textureCoord;\n"
+		"uniform sampler2DRect tex2d;\n"
+		"uniform float xmax;\n"
+		"uniform float ymax;\n"
+		"out vec4 out_color;\n"
+		"void main()\n"
+		"{\n"
+		"  vec2 f;\n"
+		"  vec4 c0, c1, c2, c3;\n"
+		"  vec2 tex_coord = textureCoord - vec2(0.5, 0.5);\n"
+		"\n"
+		"  tex_coord.xy = clamp(tex_coord.xy,\n"
+		"                      vec2(0.0, 0.0),\n"
+		"                      vec2 (xmax - 1.0, ymax - 1.0));\n"
+		"\n"
+		"  f.x = fract(tex_coord.x);\n"
+		"  f.y = fract(tex_coord.y);\n"
+		"\n"
+		"  tex_coord.x = tex_coord.x - f.x;\n"
+		"  tex_coord.y = tex_coord.y - f.y;\n"
+		"\n"
+		"    c0 = texture2DRect(tex2d, tex_coord.xy + vec2(0, 0));\n"
+		"    c1 = texture2DRect(tex2d, tex_coord.xy + vec2(1, 0));\n"
+		"    c2 = texture2DRect(tex2d, tex_coord.xy + vec2(0, 1));\n"
+		"    c3 = texture2DRect(tex2d, tex_coord.xy + vec2(1, 1));\n"
+		"\n"
+		"  vec4 color_x1 =  mix(c0, c1, f.x);\n"
+		"  vec4 color_x2 =  mix(c2, c3, f.x);\n"
+		"\n"
+		"  out_color = mix(color_x1, color_x2, f.y);\n"
+		"}\n";
+	/* Compile program */
+	prog = glCreateProgram();
+	GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
+	glAttachShader(prog, vs);
+	piglit_check_gl_error(GL_NO_ERROR);
+	GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
+	glAttachShader(prog, fs);
+	glBindAttribLocation(prog, 0, "pos");
+	glBindAttribLocation(prog, 1, "texCoord");
+	glLinkProgram(prog);
+	if (!piglit_link_check_status(prog)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	/* Set up vertex array object */
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	/* Set up vertex input buffer */
+	glGenBuffers(1, &vertex_buf);
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 4*sizeof(float),
+			      (void *) 0);
+	glEnableVertexAttribArray(1);
+	glVertexAttribPointer(1, 2, GL_INT, GL_FALSE, 4*sizeof(float),
+			      (void *) (2*sizeof(float)));
+
+	/* Set up element input buffer to tesselate a quad into
+	 * triangles
+	 */
+	unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
+	GLuint element_buf;
+	glGenBuffers(1, &element_buf);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
+		     GL_STATIC_DRAW);
+}
+
+void
+blit_scaled_linear_glsl(const Fbo *src_fbo, GLint samples)
+{
+	const float proj[4][4] = {
+		{ 1, 0, 0, 0 },
+		{ 0, 1, 0, 0 },
+		{ 0, 0, 1, 0 },
+		{ 0, 0, 0, 1 }};
+
+	int vertex_data[4][4] = {
+		{ -1, -1, srcX0, srcY0 },
+		{ -1,  1, srcX0, srcY1 },
+		{  1,  1, srcX1, srcY1 },
+		{  1, -1, srcX1, srcY0 }};
+
+	glActiveTexture(GL_TEXTURE0);
+	glBindTexture(GL_TEXTURE_RECTANGLE, src_fbo->color_tex);
+	glUseProgram(prog);
+	glBindVertexArray(vao);
+
+	/* Set up uniforms */
+	glUseProgram(prog);
+	glUniform1i(glGetUniformLocation(prog, "tex2d"), 0);
+	glUniform1f(glGetUniformLocation(prog, "xmin"), 0);
+	glUniform1f(glGetUniformLocation(prog, "ymin"), 0);
+	glUniform1f(glGetUniformLocation(prog, "xmax"),
+		    fbo_rb.config.width);
+	glUniform1f(glGetUniformLocation(prog, "ymax"),
+		    fbo_rb.config.height);
+	glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1,
+                           GL_TRUE, &proj[0][0]);
+
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
+		     GL_STREAM_DRAW);
+	glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_gl_version(21);
+	piglit_require_extension("GL_ARB_vertex_array_object");
+
+	/* Create two singlesample FBOs with same format and dimensions but
+	 * different color attachment types.
+	 */
+	FboConfig Config(0, pattern_width / 2, pattern_height / 2);
+	Config.attach_texture = true;
+	fbo_tex.setup(Config);
+	Config.attach_texture = false;
+	fbo_rb.setup(Config);
+
+	test_pattern = new Triangles();
+	test_pattern->compile();
+
+	compile_shader();
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+}
+
+bool test_blit_scaled_linear(Fbo fbo_test)
+{
+	GLfloat scale;
+	GLint samples;
+	bool pass = true, result = true;
+
+	/* Draw the test pattern into the framebuffer with texture
+	 * attachment.
+	 */
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_tex.handle);
+	glViewport(0, 0, srcX1, srcY1);
+	glGetIntegerv(GL_SAMPLES, &samples);
+	glClear(GL_COLOR_BUFFER_BIT);
+	test_pattern->draw(TestPattern::no_projection);
+
+	if(!fbo_test.config.attach_texture) {
+		/* Blit the framebuffer with texture attachment into the
+		 * framebuffer with renderbuffer attachment.
+		 */
+		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
+		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rb.handle);
+		glClear(GL_COLOR_BUFFER_BIT);
+		glBlitFramebuffer(0, 0,
+				  fbo_tex.config.width,
+				  fbo_tex.config.height,
+				  0, 0,
+				  fbo_rb.config.width,
+				  fbo_rb.config.height,
+				  GL_COLOR_BUFFER_BIT, GL_NEAREST);
+	}
+
+        for(scale = 0.1; scale < 2.5f; scale += 0.1) {
+		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+		glClear(GL_COLOR_BUFFER_BIT);
+
+		/* Do scaled blit of fbo_rb to left half of piglit_winsys_fbo
+                 * with GL_LINEAR filter.
+		 */
+		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_test.handle);
+		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+                glClearColor(0.0, 1.0, 0.0, 1.0);
+		glClear(GL_COLOR_BUFFER_BIT);
+                glClearColor(0.0, 0.0, 0.0, 0.0);
+		glEnable(GL_SCISSOR_TEST);
+		glScissor(0, 0, pattern_width, pattern_height);
+		glBlitFramebuffer(srcX0, srcY0,
+				  srcX1, srcY1,
+				  dstX0, dstY0,
+				  dstX0 + srcX1 * scale, dstY0 + srcY1 * scale,
+				  GL_COLOR_BUFFER_BIT,
+				  GL_LINEAR);
+		glDisable(GL_SCISSOR_TEST);
+
+		/* Use fbo with texture attachment to blit in to right half of
+		 * piglit_winsys_fbo using a glsl shader program for linear
+		 * filtering.
+		 */
+		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
+		glViewport(pattern_width + dstX0, dstY0, srcX1 * scale, srcY1 * scale);
+		blit_scaled_linear_glsl(&fbo_tex, samples);
+
+		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+		glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo);
+		result = piglit_probe_rect_halves_equal_rgba(0, 0,
+							     piglit_width,
+							     piglit_height);
+		pass = result && pass;
+		piglit_present_results();
+		printf("Attachment = %12s, scale = %f, result = %s\n",
+		       fbo_test.config.attach_texture ?
+		       "TEXTURE" :
+		       "RENDERBUFFER",
+		       scale, result ? "pass" : "fail");
+	}
+	return pass;
+}
+
+enum piglit_result
+piglit_display()
+{
+	bool pass = true;
+	printf("Left Image: Linear scaled blit using glBlitFramebuffer.\n"
+	       "Right Image: Linear scaled blit using glsl.\n");
+	pass = test_blit_scaled_linear(fbo_tex)
+               && pass;
+	pass = test_blit_scaled_linear(fbo_rb)
+               && pass;
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.8.1.4



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