[Piglit] [PATCH 8/8] gs: Verify that an error is generated if no input layout is specified.
Paul Berry
stereotype441 at gmail.com
Mon Aug 12 15:03:29 PDT 2013
---
...put-sizing-no-input-layout-declared.shader_test | 61 ++++++++++++++++++++++
1 file changed, 61 insertions(+)
create mode 100644 tests/spec/glsl-1.50/linker/gs-input-sizing-no-input-layout-declared.shader_test
diff --git a/tests/spec/glsl-1.50/linker/gs-input-sizing-no-input-layout-declared.shader_test b/tests/spec/glsl-1.50/linker/gs-input-sizing-no-input-layout-declared.shader_test
new file mode 100644
index 0000000..f04107d
--- /dev/null
+++ b/tests/spec/glsl-1.50/linker/gs-input-sizing-no-input-layout-declared.shader_test
@@ -0,0 +1,61 @@
+# Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
+#
+# At least one geometry shader (compilation unit) in a program must
+# declare an input layout, and all geometry shader input layout
+# declarations in a program must declare the same layout. It is not
+# required that all geometry shaders in a program declare an input
+# layout.
+#
+# This test verifies that a link error occurs if no compilation unit
+# declares an input layout.
+
+[require]
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+in vec4 vertex;
+out vec4 vertex_to_gs;
+
+void main()
+{
+ vertex_to_gs = vertex;
+}
+
+[geometry shader]
+#version 150
+
+layout(triangle_strip, max_vertices = 3) out;
+
+void do_vertex(int i);
+
+void main()
+{
+ for (int i = 0; i < 3; i++)
+ do_vertex(i);
+}
+
+[geometry shader]
+#version 150
+
+in vec4 vertex_to_gs[3];
+
+void do_vertex(int i)
+{
+ gl_Position = vertex_to_gs[i];
+ EmitVertex();
+}
+
+[fragment shader]
+#version 150
+
+out vec4 color;
+
+void main()
+{
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+link error
--
1.8.3.4
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