[Piglit] [PATCH 2/2] etc2: Add missing fragment shader float precision qualifier

Anuj Phogat anuj.phogat at gmail.com
Tue Aug 13 16:54:10 PDT 2013


On Fri, Aug 9, 2013 at 4:33 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  tests/spec/gles-3.0/oes_compressed_etc2_texture-miptree.c | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/tests/spec/gles-3.0/oes_compressed_etc2_texture-miptree.c b/tests/spec/gles-3.0/oes_compressed_etc2_texture-miptree.c
> index 79a4c1f..59d8748 100644
> --- a/tests/spec/gles-3.0/oes_compressed_etc2_texture-miptree.c
> +++ b/tests/spec/gles-3.0/oes_compressed_etc2_texture-miptree.c
> @@ -151,6 +151,7 @@ piglit_init(int argc, char **argv)
>
>         const char fs_source[] =
>                 "#version 100\n"
> +               "precision mediump float;\n"
>                 "\n"
>                 "uniform sampler2D tex;\n"
>                 "varying vec2 tex_coord;\n"
> --
> 1.8.1.4
>
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spec/oes_compressed_etc1_rgb8_texture/oes_compressed_etc1_rgb8_texture-miptree.c
also needs similar change. After including this change in the patch,
this series is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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