[Piglit] [PATCH] arb_texture_view: fix array size
Brian Paul
brianp at vmware.com
Wed Aug 14 08:28:31 PDT 2013
Change size from 3 to 5 since that's how many textures we gen/use.
v2: also use ARRAY_SIZE() in glGenTextures() call.
---
tests/spec/arb_texture_view/texture-immutable-levels.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/arb_texture_view/texture-immutable-levels.c b/tests/spec/arb_texture_view/texture-immutable-levels.c
index d825562..946ff20 100644
--- a/tests/spec/arb_texture_view/texture-immutable-levels.c
+++ b/tests/spec/arb_texture_view/texture-immutable-levels.c
@@ -47,7 +47,7 @@ PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
- GLuint tex[3];
+ GLuint tex[5];
GLint level;
GLint num_level;
@@ -65,7 +65,7 @@ piglit_display(void)
piglit_report_result(PIGLIT_FAIL);
}
- glGenTextures(5, tex);
+ glGenTextures(ARRAY_SIZE(tex), tex);
glBindTexture(GL_TEXTURE_1D, tex[0]);
glTexStorage1D(GL_TEXTURE_1D, 3, GL_RGBA8, 32);
--
1.7.10.4
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