[Piglit] [PATCH 2/9] GL3.2 GL_ARB_sync: Test for valid return values from ClientWaitSync
Kenneth Graunke
kenneth at whitecape.org
Sun Aug 18 22:45:32 PDT 2013
On 07/25/2013 03:43 PM, Nicholas Mack wrote:
> ---
> tests/spec/arb_sync/CMakeLists.gl.txt | 2 +-
> tests/spec/arb_sync/ClientWaitSync-returns.c | 121 +++++++++++++++++++++++++++
> 2 files changed, 122 insertions(+), 1 deletion(-)
> create mode 100644 tests/spec/arb_sync/ClientWaitSync-returns.c
>
> diff --git a/tests/spec/arb_sync/CMakeLists.gl.txt b/tests/spec/arb_sync/CMakeLists.gl.txt
> index 5e78daa..226cc53 100644
> --- a/tests/spec/arb_sync/CMakeLists.gl.txt
> +++ b/tests/spec/arb_sync/CMakeLists.gl.txt
> @@ -10,6 +10,6 @@ link_libraries (
> ${OPENGL_glu_LIBRARY}
> )
>
> -piglit_add_executable (arb_sync-client-wait-errors ClientWaitSync-errors.c)
> +piglit_add_executable (arb_sync-client-wait-returns ClientWaitSync-returns.c)
> piglit_add_executable (arb_sync-repeat-wait repeat-wait.c)
> piglit_add_executable (arb_sync-timeout-zero timeout-zero.c)
> diff --git a/tests/spec/arb_sync/ClientWaitSync-returns.c b/tests/spec/arb_sync/ClientWaitSync-returns.c
> new file mode 100644
> index 0000000..1f67f86
> --- /dev/null
> +++ b/tests/spec/arb_sync/ClientWaitSync-returns.c
> @@ -0,0 +1,121 @@
/*
* Copyright ...
*
> +/* Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/*
/**
Also, spaces after the *'s please.
> + *Test ClientWaitSync() returns correct values
> + *
> + *
> + *Section 5.2.1(Waiting for Sync Objects) of OpenGL 3.2 Core says:
> + *"ClientWaitSync returns one of four status values. A return value of
> + * ALREADY_SIGNALED indicates that sync was signaled at the time
> + * ClientWaitSync was called. ALREADY_SIGNALED will always be
> + * returned if sync was signaled, even if the value of timeout is
> + * zero. A return value of TIMEOUT_EXPIRED indicates that the
> + * specified timeout period expired before sync was signaled. A re-
> + * turn value of CONDITION_SATISFIED indicates that sync was signaled
> + * before the timeout expired. Finally, if an error occurs, in
> + * addition to generating a GL error as specified below,
> + * ClientWaitSync immediately returns WAIT_FAILED withoutblocking."
> + *
> + *
> + * NOTE: This test sporadically fails for some reason...
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +config.supports_gl_compat_version = 10;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + /* UNREACHED */
> + return PIGLIT_FAIL;
> +}
> +
A comment would be nice here:
/* One second, in nanoseconds */
> +#define ONE_SECOND 1000000
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + bool pass = true;
> + GLsync a, b;
> + GLenum status1;
> +
> + //sync not set up yet so this should fail with both GL error and
> + // respond GL_WAIT_FAILED
C-style comments.
> + status1 = glClientWaitSync(a, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
> + //check for proper GL error
> + pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
> + //check return value
> + if(status1 != GL_WAIT_FAILED) {
> + printf("Expected GL_WAIT_FAILED but returned: %s\n",
> + piglit_get_gl_enum_name(status1));
> + pass = false;
> + }
"a" here is uninitialized, and using uninitialized data is generally a
bad idea. You might instead do: a = (GLsync) 0xdeadbeef or such.
Even better, I would move this GL_WAIT_FAILED check into your previous
test (patch 1) which checks for INVALID_VALUE when provided an invalid
sync object.
Then, this test can focus on valid sync objects.
> +
> + //create syncs
> + a = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
> +
> + //sync <a> has not been signaled yet
> + status1 = glClientWaitSync(a, GL_SYNC_FLUSH_COMMANDS_BIT, ONE_SECOND);
> + if(status1 != GL_CONDITION_SATISFIED) {
> + printf("Expected GL_CONDITION_SATISFIED but returned: %s\n",
> + piglit_get_gl_enum_name(status1));
> + pass = false;
> + }
This feels a bit odd to me - you're waiting until all outstanding GPU
commands in this context complete, but you haven't given it any GPU
commands (say, by drawing a rectangle). You might also need to flush
the pipeline via glFlush or glFinish.
It might work, but it's not really clear to me what will happen.
Ian, what do you think?
> +
> + //sync <a> has already been signaled
> + status1 = glClientWaitSync(a, GL_SYNC_FLUSH_COMMANDS_BIT, ONE_SECOND);
> + if(status1 != GL_ALREADY_SIGNALED) {
> + printf("Expected GL_ALREADY_SIGNALED but returned: %s\n",
> + piglit_get_gl_enum_name(status1));
> + pass = false;
> + }
> +
> + //sync <a> has already been signaled even though timeout is 0
> + status1 = glClientWaitSync(a, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
> + if(status1 != GL_ALREADY_SIGNALED) {
> + printf("Expected GL_ALREADY_SIGNALED with timeout but returned: %s\n",
> + piglit_get_gl_enum_name(status1));
> + pass = false;
> + }
> +
> + //create new sync and call ClientWaitSync with a quick timeout
> + b = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
> +
> + //sync <b> will be checked after timeout expires
> + status1 = glClientWaitSync(b, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
> + if(status1 != GL_TIMEOUT_EXPIRED) {
> + printf("Expected GL_TIMEOUT_EXPIRED but returned: %s\n",
> + piglit_get_gl_enum_name(status1));
> + pass = false;
> + }
Here, you're also checking the status of a sync object with no actual
rendering going on. A timeout of 0 seems likely to generate
TIMEOUT_EXPIRED if there's actual work to be done. But there's no work
being done, so I could see it also being CONDITION_SATISFIED...
> + glDeleteSync(a);
> + glDeleteSync(b);
> +
> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
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