[Piglit] [PATCH 2/7] gles-3.00: Fix various errors in varying-struct-centroid test
Ian Romanick
idr at freedesktop.org
Wed Aug 21 08:37:00 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
This test has obviously been broken since 2d69390, which I alegedly
reviewed. The name of the vertex shader input was changed from vertex
to piglit_vertex, but none of the references in the shader were changed.
Also, the default float precision qualifier was missing in the fragment
shader. *shock*
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c b/tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c
index e8734b9..6f6f7ac 100644
--- a/tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c
+++ b/tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c
@@ -88,15 +88,16 @@ static const char vs_text[] =
"centroid out vec4 ref_centroid;\n"
"void main()\n"
"{\n"
- " gl_Position = vertex;\n"
- " foo.v = vertex;\n"
- " foo_centroid.v = vertex;\n"
- " ref = vertex;\n"
- " ref_centroid = vertex;\n"
+ " gl_Position = piglit_vertex;\n"
+ " foo.v = piglit_vertex;\n"
+ " foo_centroid.v = piglit_vertex;\n"
+ " ref = piglit_vertex;\n"
+ " ref_centroid = piglit_vertex;\n"
"}\n";
static const char fs_text[] =
"#version 300 es\n"
+ "precision mediump float;\n"
"struct Foo {\n"
" vec4 v;\n"
"};\n"
--
1.8.1.4
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