[Piglit] [PATCH 5/7] ext_unpack_subimage/basic: Add missing precision qualifiers
Ian Romanick
idr at freedesktop.org
Wed Aug 21 08:37:03 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Did this test previously pass on any "strict" implementations (not
NVIDIA)?
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Neil Roberts <neil at linux.intel.com>
---
tests/spec/ext_unpack_subimage/ext_unpack_subimage.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/spec/ext_unpack_subimage/ext_unpack_subimage.c b/tests/spec/ext_unpack_subimage/ext_unpack_subimage.c
index d204693..12afd9e 100644
--- a/tests/spec/ext_unpack_subimage/ext_unpack_subimage.c
+++ b/tests/spec/ext_unpack_subimage/ext_unpack_subimage.c
@@ -85,6 +85,7 @@ vertex_shader[] =
static const char
fragment_shader[] =
"uniform sampler2D tex; /* defaults to 0 */\n"
+ "precision highp float;\n"
"varying vec2 tex_coord;\n"
"void main () {\n"
"gl_FragColor = texture2D(tex, tex_coord);\n"
--
1.8.1.4
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