[Piglit] [PATCH] glsl-1.50: Remove gl_Position from fragment shader.
Paul Berry
stereotype441 at gmail.com
Fri Aug 23 09:50:59 PDT 2013
On 22 August 2013 22:37, Kenneth Graunke <kenneth at whitecape.org> wrote:
> This must've been cut and pasted from a vertex shader by accident.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Nicholas Mack <nichmack at gmail.com>
> ---
> tests/spec/glsl-1.50/compiler/layout-global-only.frag | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> b/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> index e1aa65b..55b7811 100644
> --- a/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> +++ b/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> @@ -12,5 +12,5 @@
> void main()
> {
> layout(pixel_center_integer) vec4 fc;
> - gl_Position = fc;
> + gl_FragColor = vec4(1.);
> }
>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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