[Piglit] [PATCH 10/16] glsl-1.40: Remove redundant assignment to texcoords
Ian Romanick
idr at freedesktop.org
Mon Aug 26 11:37:09 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test | 2 +-
tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test
index 04b65f2..38bb7f4 100644
--- a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test
+++ b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test
@@ -9,7 +9,7 @@ out vec2 texcoords;
void main()
{
gl_Position = piglit_vertex;
- texcoords = texcoords = (piglit_vertex.xy + 1.0) / 2.0;
+ texcoords = (piglit_vertex.xy + 1.0) / 2.0;
}
[fragment shader]
diff --git a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test
index 4caa913..c73790c 100644
--- a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test
+++ b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test
@@ -10,7 +10,7 @@ out vec2 texcoords;
void main()
{
gl_Position = piglit_vertex;
- texcoords = texcoords = (piglit_vertex.xy + 1.0) / 2.0;
+ texcoords = (piglit_vertex.xy + 1.0) / 2.0;
}
[fragment shader]
--
1.8.1.4
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