[Piglit] [PATCH 00/13] Simplify GLSL minimum-maximum testing
Ian Romanick
idr at freedesktop.org
Mon Aug 26 11:39:41 PDT 2013
On 08/26/2013 11:30 AM, gurketsky wrote:
> On 26.08.2013 19:33, Ian Romanick wrote:
>> This series simplifies GLSL minimum-maximum testing. Future GLSL
>> versions can be tested by simply cut-and-pasting from the spec instead
>> of copying and modifying a bunch of .shader_test files. See patch 8
>> (glsl-3.30: Verify the limits in section 7.4) and patch 9
>> (glsl-es-3.30: Verify the limits in section 7.3) for examples. This
> Is this really "glsl es 3.30"? Shouldn't that be 3.00?
>
> This also affects patch 11/13.
You are correct. I got the copy-and-paste in the commit messages wrong,
but the body of the patch appears correct. I'll fix the commit message
on patch 11.
> Cheers
> Rico
>
>> also makes it much easier to review future such patches.
>>
>> There are some additional advantages (copied from the commit message of
>> patch 2):
>>
>> 1. All of the built-in constants and their expected values are kept
>> in one place per GLSL version.
>> 2. The tests use the array-size idiom of many piglit tests which
>> guarantees that the values being tested are actually contants.
>> 3. Since the tests are not execution tests, they run much faster.
>> The single top-level test can also run concurrently with other
>> tests. The speed difference is trivial most of the time, but in
>> simlation environments, each pixel drawn takes a very long time.
>> You're welcome, Chad.
>>
>> This is the first series in my current piglit yak-shaving branch on
>> freedesktop.org. I have some additional serieseseses that will land
>> there later today.
>>
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