[Piglit] [PATCH 1/3] GLSL 1.50: Test that geometry shader must specify input type, output type and maximum output vertices

Paul Berry stereotype441 at gmail.com
Mon Aug 26 11:52:57 PDT 2013


On 23 August 2013 15:13, Nicholas Mack <nichmack at gmail.com> wrote:

> ---
>  .../linker/gs-must-specify-input-type.shader_test  | 52
> +++++++++++++++++++++
>  .../gs-must-specify-max-vertices.shader_test       | 53
> ++++++++++++++++++++++
>  .../linker/gs-must-specify-output-type.shader_test | 53
> ++++++++++++++++++++++
>  3 files changed, 158 insertions(+)
>  create mode 100644
> tests/spec/glsl-1.50/linker/gs-must-specify-input-type.shader_test
>  create mode 100644
> tests/spec/glsl-1.50/linker/gs-must-specify-max-vertices.shader_test
>  create mode 100644
> tests/spec/glsl-1.50/linker/gs-must-specify-output-type.shader_test
>

This patch is:

Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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