[Piglit] [PATCH 9/9] GL 3.2: Test FramebufferTexture() with buffer textures.

Jacob Penner jkpenner91 at gmail.com
Mon Aug 26 11:53:42 PDT 2013


---
 .../framebuffertexture-buffer-textures.c           | 73 ++++++++++++++++++++++
 1 file changed, 73 insertions(+)
 create mode 100644 tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c

diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c b/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
new file mode 100644
index 0000000..c85e080
--- /dev/null
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
@@ -0,0 +1,73 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+/** @file framebuffertexture-buffer-textures.c
+ *
+ * Section 4.4.2(Framebuffer Objects) From GL spec 3.2 core:
+ * An INVALID_OPERATION error is generated if texture is the name
+ * of a buffer texture.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+	GLuint fbo, buff, tex;
+
+	glGenFramebuffers(1, &fbo);
+	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+	glGenBuffers(1, &buff);
+	glBindBuffer(GL_TEXTURE_BUFFER, buff);
+
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_BUFFER, tex);
+
+	glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, buff);
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	/* Try to attach the buffer texture to the framebuffer */
+	glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0);
+
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	/* UNREACHABLE! */
+	return PIGLIT_FAIL;
+}
-- 
1.8.3.1



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