[Piglit] [PATCH 12/13] arb_shading_language_420pack: Modify tests to use 'vertex shader passthrough'

Ian Romanick idr at freedesktop.org
Tue Aug 27 18:45:55 PDT 2013


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Matt Turner <mattst88 at gmail.com>
---
 .../execution/const-var-non-constant-expr.shader_test          | 10 ++--------
 .../execution/implicit-return-type-conversion.shader_test      | 10 ++--------
 .../execution/length-matrix.shader_test                        | 10 ++--------
 .../execution/length-vector.shader_test                        | 10 ++--------
 .../execution/scalar-swizzle.shader_test                       | 10 ++--------
 5 files changed, 10 insertions(+), 40 deletions(-)

diff --git a/tests/spec/arb_shading_language_420pack/execution/const-var-non-constant-expr.shader_test b/tests/spec/arb_shading_language_420pack/execution/const-var-non-constant-expr.shader_test
index f0fac63..84edd5b 100644
--- a/tests/spec/arb_shading_language_420pack/execution/const-var-non-constant-expr.shader_test
+++ b/tests/spec/arb_shading_language_420pack/execution/const-var-non-constant-expr.shader_test
@@ -16,13 +16,7 @@
 GLSL >= 1.30
 GL_ARB_shading_language_420pack
 
-[vertex shader]
-attribute vec4 vertex;
-
-void main()
-{
-    gl_Position = vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 #extension GL_ARB_shading_language_420pack: enable
@@ -35,7 +29,7 @@ void main() {
 }
 
 [vertex data]
-vertex/float/2
+piglit_vertex/float/2
 -1.0 -1.0
  1.0 -1.0
  1.0  1.0
diff --git a/tests/spec/arb_shading_language_420pack/execution/implicit-return-type-conversion.shader_test b/tests/spec/arb_shading_language_420pack/execution/implicit-return-type-conversion.shader_test
index d2499b5..2c71c20 100644
--- a/tests/spec/arb_shading_language_420pack/execution/implicit-return-type-conversion.shader_test
+++ b/tests/spec/arb_shading_language_420pack/execution/implicit-return-type-conversion.shader_test
@@ -13,13 +13,7 @@
 GLSL >= 1.30
 GL_ARB_shading_language_420pack
 
-[vertex shader]
-attribute vec4 vertex;
-
-void main()
-{
-    gl_Position = vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 #extension GL_ARB_shading_language_420pack: enable
@@ -31,7 +25,7 @@ void main() {
 }
 
 [vertex data]
-vertex/float/2
+piglit_vertex/float/2
 -1.0 -1.0
  1.0 -1.0
  1.0  1.0
diff --git a/tests/spec/arb_shading_language_420pack/execution/length-matrix.shader_test b/tests/spec/arb_shading_language_420pack/execution/length-matrix.shader_test
index c1cb189..54b9bc6 100644
--- a/tests/spec/arb_shading_language_420pack/execution/length-matrix.shader_test
+++ b/tests/spec/arb_shading_language_420pack/execution/length-matrix.shader_test
@@ -17,13 +17,7 @@
 GLSL >= 1.30
 GL_ARB_shading_language_420pack
 
-[vertex shader]
-attribute vec4 vertex;
-
-void main()
-{
-    gl_Position = vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 #extension GL_ARB_shading_language_420pack: enable
@@ -55,7 +49,7 @@ void main() {
 }
 
 [vertex data]
-vertex/float/2
+piglit_vertex/float/2
 -1.0 -1.0
  1.0 -1.0
  1.0  1.0
diff --git a/tests/spec/arb_shading_language_420pack/execution/length-vector.shader_test b/tests/spec/arb_shading_language_420pack/execution/length-vector.shader_test
index 0e9e231..4d4ebe6 100644
--- a/tests/spec/arb_shading_language_420pack/execution/length-vector.shader_test
+++ b/tests/spec/arb_shading_language_420pack/execution/length-vector.shader_test
@@ -17,13 +17,7 @@
 GLSL >= 1.30
 GL_ARB_shading_language_420pack
 
-[vertex shader]
-attribute vec4 vertex;
-
-void main()
-{
-    gl_Position = vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 #extension GL_ARB_shading_language_420pack: enable
@@ -43,7 +37,7 @@ void main() {
 }
 
 [vertex data]
-vertex/float/2
+piglit_vertex/float/2
 -1.0 -1.0
  1.0 -1.0
  1.0  1.0
diff --git a/tests/spec/arb_shading_language_420pack/execution/scalar-swizzle.shader_test b/tests/spec/arb_shading_language_420pack/execution/scalar-swizzle.shader_test
index 1c632ad..2253f4f 100644
--- a/tests/spec/arb_shading_language_420pack/execution/scalar-swizzle.shader_test
+++ b/tests/spec/arb_shading_language_420pack/execution/scalar-swizzle.shader_test
@@ -17,13 +17,7 @@
 GLSL >= 1.30
 GL_ARB_shading_language_420pack
 
-[vertex shader]
-attribute vec4 vertex;
-
-void main()
-{
-    gl_Position = vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 #extension GL_ARB_shading_language_420pack: enable
@@ -35,7 +29,7 @@ void main() {
 }
 
 [vertex data]
-vertex/float/2
+piglit_vertex/float/2
 -1.0 -1.0
  1.0 -1.0
  1.0  1.0
-- 
1.8.1.4



More information about the Piglit mailing list