[Piglit] [PATCH 04/13] util: Allow non-ES2 code to draw_rect with non-fixed-function arrays

Ian Romanick idr at freedesktop.org
Wed Aug 28 11:49:59 PDT 2013


On 08/28/2013 10:57 AM, Paul Berry wrote:
> On 28 August 2013 10:55, Ian Romanick <idr at freedesktop.org
> <mailto:idr at freedesktop.org>> wrote:
> 
>     On 08/28/2013 09:36 AM, Paul Berry wrote:
>     > On 27 August 2013 18:45, Ian Romanick <idr at freedesktop.org
>     <mailto:idr at freedesktop.org>
>     > <mailto:idr at freedesktop.org <mailto:idr at freedesktop.org>>> wrote:
>     >
>     >     From: Ian Romanick <ian.d.romanick at intel.com
>     <mailto:ian.d.romanick at intel.com>
>     >     <mailto:ian.d.romanick at intel.com
>     <mailto:ian.d.romanick at intel.com>>>
>     >
>     >     This will be used in future commits.
>     >
>     >     v2: Use current program state to determine whether to use
>     fixed-function
>     >     attributes.  There are two proposals in this patch.  Hopefully
>     reviewers
>     >     will pick one.  The first method checks whether the current
>     program
>     >     contains an attribute named "piglit_vertex".  If it does,
>     fixed-function
>     >     attributes are not used.  The other method check whether the
>     current
>     >     program contains an attribute whose name starts with "gl_".
>      If it does,
>     >     fixed-function attributes are used.
>     >
>     >     Signed-off-by: Ian Romanick <ian.d.romanick at intel.com
>     <mailto:ian.d.romanick at intel.com>
>     >     <mailto:ian.d.romanick at intel.com
>     <mailto:ian.d.romanick at intel.com>>>
>     >     Cc: Matt Turner <mattst88 at gmail.com
>     <mailto:mattst88 at gmail.com> <mailto:mattst88 at gmail.com
>     <mailto:mattst88 at gmail.com>>>
>     >     Cc: Paul Berry <stereotype441 at gmail.com
>     <mailto:stereotype441 at gmail.com>
>     >     <mailto:stereotype441 at gmail.com <mailto:stereotype441 at gmail.com>>>
>     >     Cc: Eric Anholt <eric at anholt.net <mailto:eric at anholt.net>
>     <mailto:eric at anholt.net <mailto:eric at anholt.net>>>
>     >     ---
>     >      tests/util/piglit-util-gl-common.c | 123
>     >     ++++++++++++++++++++++++++++---------
>     >      1 file changed, 95 insertions(+), 28 deletions(-)
>     >
>     >     diff --git a/tests/util/piglit-util-gl-common.c
>     >     b/tests/util/piglit-util-gl-common.c
>     >     index b5e87bf..ec66a65 100644
>     >     --- a/tests/util/piglit-util-gl-common.c
>     >     +++ b/tests/util/piglit-util-gl-common.c
>     >     @@ -603,42 +603,109 @@
>     >     required_gl_version_from_glsl_version(unsigned glsl_version)
>     >      void
>     >      piglit_draw_rect_from_arrays(const void *verts, const void *tex)
>     >      {
>     >     -#if defined(PIGLIT_USE_OPENGL_ES1) || defined(PIGLIT_USE_OPENGL)
>     >     -       if (verts) {
>     >     -               glVertexPointer(4, GL_FLOAT, 0, verts);
>     >     -               glEnableClientState(GL_VERTEX_ARRAY);
>     >     -       }
>     >     +#if defined(PIGLIT_USE_OPENGL_ES1)
>     >     +       static const bool use_fixed_function_attributes = true;
>     >     +#elif defined(PIGLIT_USE_OPENGL_ES2) ||
>     defined(PIGLIT_USE_OPENGL_ES3)
>     >     +       static const bool use_fixed_function_attributes = false;
>     >
>     >
>     > I realize I'm quibbling here, but using "static" on these consts seems
>     > strange to me.  Since the compiler is going to optimize them away
>     > anyhow, it seems silly to ask it to put them in the data segment.  In
>     > fact, it makes me worry that it might defeat constant folding for some
>     > stupid reason.
>     >
>     >
>     >     +#elif defined(PIGLIT_USE_OPENGL)
>     >     +       bool use_fixed_function_attributes = true;
>     >     +#else
>     >     +#error "don't know how to draw arrays"
>     >     +#endif
>     >
>     >     -       if (tex) {
>     >     -               glTexCoordPointer(2, GL_FLOAT, 0, tex);
>     >     -               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
>     >     +#if defined(PIGLIT_USE_OPENGL)
>     >     +       if (piglit_get_gl_version() >= 20
>     >     +           ||
>     piglit_is_extension_supported("GL_ARB_shader_objects")) {
>     >     +               GLuint prog;
>     >     +
>     >     +               glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)
>     &prog);
>     >     +
>     >     +#define PLAN_A
>     >     +#ifdef PLAN_A
>     >     +               /* If there is a current program and that
>     program has an
>     >     +                * active attribute named piglit_vertex, don't use
>     >     the fixed
>     >     +                * function inputs.
>     >     +                */
>     >     +               use_fixed_function_attributes = prog == 0
>     >     +                       || glGetAttribLocation(prog,
>     >     "piglit_vertex") == -1;
>     >     +#elif defined PLAN_B
>     >     +               if (prog != 0) {
>     >     +                       GLint num_attribs;
>     >     +                       int i;
>     >     +                       char name[64];
>     >     +                       GLint size;
>     >     +                       GLenum type;
>     >     +
>     >     +                       /* Assume that fixed-function attributes
>     >     won't be used
>     >     +                        * until an attribute with the name "gl_*"
>     >     is found.
>     >     +                        */
>     >     +                       use_fixed_function_attributes = false;
>     >     +
>     >     +                       glGetProgramiv(prog,
>     >     +                                      GL_ACTIVE_ATTRIBUTES,
>     >     +                                      &num_attribs);
>     >     +
>     >     +                       for (i = 0; i < num_attribs; i++) {
>     >     +                               glGetActiveAttrib(prog,
>     >     +                                                 i,
>     >     +                                                 sizeof(name),
>     >     +                                                 NULL,
>     >     +                                                 &size,
>     >     +                                                 &type,
>     >     +                                                 name);
>     >     +
>     >     +                               if (strncmp("gl_", name, 3) ==
>     0) {
>     >     +
>     >     use_fixed_function_attributes = true;
>     >     +                                       break;
>     >     +                               }
>     >     +                       }
>     >     +               }
>     >     +#endif
>     >
>     >
>     > I have a strong preference for plan A.  Here's my reasons:
>     >
>     > 1. It's simpler.
> 
>     That is its primary advantage.  As a disadvantage, it means that we have
>     to have a variable named "piglit_vertex".  I've noticed that most of the
>     existing test that use 'draw arrays' name the vertex input "vertex".
>     Plan B would correctly identify those.
> 
>     What I wanted as a query that would tell me what name was bound to
>     attribute 0.  I believe ARB_program_interface_query gives this ability,
>     but alas.
> 
>     > 2. I didn't have to look at the GL spec to reassure myself that it was
>     > correct (with plan B, I was briefly worried that glGetActiveAttrib
>     would
>     > only return information about user-defined vertex inputs).
>     >
>     > 3. It correctly classifies shaders like this:
>     >
>     > in vec4 piglit_vertex;
>     > out vec4 vertex_id;
>     > void main()
>     > {
>     >    gl_Position = piglit_vertex;
>     >    vertex_id = gl_VertexID;
>     > }
> 
>     Are you sure?  That seems surprising to me.  It's a vertex shader input,
>     but it's not really an attribute (you can't source it's value from
>     anywhere).  I wouldn't have thought that any of the gl_*ID variables
>     would be returned by glGetActiveAttrib.
> 
> 
> the GL 4.4 core spec says it does.  From section 11.1.1 (Vertex
> Attributes), on page 343:
> 
> For GetActiveAttrib, all active vertex shader input variables are
> enumerated,
> including the special built-in inputs gl_VertexID and gl_InstanceID.

Well... you learn something new every day.  That's an argument against
as least the current version of plan B.

Do we have test cases for this?

>     > (plan B would have incorrectly classified this as using fixed function
>     > attributes, because of the presence of gl_VertexID).
>     >
>     > If we choose plan A, this patch is:
>     >
>     > Reviewed-by: Paul Berry <stereotype441 at gmail.com
>     <mailto:stereotype441 at gmail.com>
>     > <mailto:stereotype441 at gmail.com <mailto:stereotype441 at gmail.com>>>
>     >
>     >
>     >
>     >             }
>     >     +#endif
>     >
>     >     -       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>     >     +#if defined(PIGLIT_USE_OPENGL_ES1) || defined(PIGLIT_USE_OPENGL)
>     >     +       if (use_fixed_function_attributes) {
>     >     +               if (verts) {
>     >     +                       glVertexPointer(4, GL_FLOAT, 0, verts);
>     >     +                       glEnableClientState(GL_VERTEX_ARRAY);
>     >     +               }
>     >
>     >     -       if (verts)
>     >     -               glDisableClientState(GL_VERTEX_ARRAY);
>     >     -       if (tex)
>     >     -               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
>     >     -#elif defined(PIGLIT_USE_OPENGL_ES2)
>     ||defined(PIGLIT_USE_OPENGL_ES3)
>     >     -       if (verts) {
>     >     -               glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4,
>     >     GL_FLOAT, GL_FALSE, 0, verts);
>     >     -               glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
>     >     -       }
>     >     +               if (tex) {
>     >     +                       glTexCoordPointer(2, GL_FLOAT, 0, tex);
>     >     +                      
>     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
>     >     +               }
>     >     +
>     >     +               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>     >
>     >     -       if (tex) {
>     >     -               glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 2,
>     >     GL_FLOAT, GL_FALSE, 0, tex);
>     >     -               glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);
>     >     +               if (verts)
>     >     +                       glDisableClientState(GL_VERTEX_ARRAY);
>     >     +               if (tex)
>     >     +                      
>     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
>     >             }
>     >     +#endif
>     >     +#if defined(PIGLIT_USE_OPENGL_ES2) ||
>     defined(PIGLIT_USE_OPENGL_ES3) \
>     >     +       || defined(PIGLIT_USE_OPENGL)
>     >     +       if (!use_fixed_function_attributes) {
>     >     +               if (verts) {
>     >     +                      
>     glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4,
>     >     GL_FLOAT,
>     >     +                                             GL_FALSE, 0, verts);
>     >     +                      
>     glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
>     >     +               }
>     >
>     >     -       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>     >     +               if (tex) {
>     >     +                      
>     glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 2,
>     >     GL_FLOAT,
>     >     +                                             GL_FALSE, 0, tex);
>     >     +                      
>     glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);
>     >     +               }
>     >
>     >     -       if (verts)
>     >     -               glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
>     >     -       if (tex)
>     >     -               glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);
>     >     -#else
>     >     -#      error "don't know how to draw arrays"
>     >     +               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>     >     +
>     >     +               if (verts)
>     >     +                      
>     glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
>     >     +               if (tex)
>     >     +                      
>     glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);
>     >     +       }
>     >      #endif
>     >      }
>     >
>     >     --
>     >     1.8.1.4



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