[Piglit] [PATCH 2/6] shader_runner: Remove unimplemented geometry_program vestiges.

Paul Berry stereotype441 at gmail.com
Thu Feb 14 08:50:49 PST 2013


---
 tests/shaders/shader_runner.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 07cc5c9..770f0c8 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -101,7 +101,6 @@ enum states {
 	vertex_program,
 	geometry_shader,
 	geometry_shader_file,
-	geometry_program,
 	fragment_shader,
 	fragment_shader_file,
 	fragment_program,
@@ -648,9 +647,6 @@ leave_state(enum states state, const char *line)
 	case geometry_shader:
 		break;
 
-	case geometry_program:
-		break;
-
 	case fragment_shader:
 		shader_string_size = line - shader_string;
 		compile_glsl(GL_FRAGMENT_SHADER, false);
@@ -814,7 +810,6 @@ process_test_script(const char *script_name)
 			case vertex_shader:
 			case vertex_program:
 			case geometry_shader:
-			case geometry_program:
 			case fragment_shader:
 			case fragment_program:
 				if (shader_string == NULL)
-- 
1.8.1.3



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