[Piglit] [PATCH 2/6] shader_runner: Remove unimplemented geometry_program vestiges.
Paul Berry
stereotype441 at gmail.com
Thu Feb 14 08:50:49 PST 2013
---
tests/shaders/shader_runner.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 07cc5c9..770f0c8 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -101,7 +101,6 @@ enum states {
vertex_program,
geometry_shader,
geometry_shader_file,
- geometry_program,
fragment_shader,
fragment_shader_file,
fragment_program,
@@ -648,9 +647,6 @@ leave_state(enum states state, const char *line)
case geometry_shader:
break;
- case geometry_program:
- break;
-
case fragment_shader:
shader_string_size = line - shader_string;
compile_glsl(GL_FRAGMENT_SHADER, false);
@@ -814,7 +810,6 @@ process_test_script(const char *script_name)
case vertex_shader:
case vertex_program:
case geometry_shader:
- case geometry_program:
case fragment_shader:
case fragment_program:
if (shader_string == NULL)
--
1.8.1.3
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