[Piglit] [PATCH 1/1] glsl-1.00: move contents of glsl-es-1.00 to glsl-1.00

Tom Gall tom.gall at linaro.org
Thu Feb 14 08:49:24 PST 2013


Add glsl-1.00/execution dir to all.tests as a shader test.

Move contents of glsl-es-1.00 to glsl-1.00 and remove
glsl-es-1.00.

Signed-off-by: Tom Gall <tom.gall at linaro.org>
---
 tests/all.tests                                    |    4 ++
 tests/spec/glsl-1.00/execution/sanity.shader_test  |   39 ++++++++++++++++++++
 .../spec/glsl-es-1.00/execution/sanity.shader_test |   39 --------------------
 3 files changed, 43 insertions(+), 39 deletions(-)
 create mode 100644 tests/spec/glsl-1.00/execution/sanity.shader_test
 delete mode 100644 tests/spec/glsl-es-1.00/execution/sanity.shader_test

diff --git a/tests/all.tests b/tests/all.tests
index f2229c6..ed4643b 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -689,6 +689,10 @@ spec['glsl-1.00'] = Group()
 import_glsl_parser_tests(spec['glsl-1.00'],
 			 os.path.join(testsDir, 'spec', 'glsl-1.00'),
 			 ['compiler'])
+spec['glsl-1.00']['execution'] = Group()
+add_shader_test_dir(spec['glsl-1.00']['execution'],
+			 os.path.join(testsDir, 'spec', 'glsl-1.00', 'execution'),
+			 recursive=True)
 
 # Group spec/glsl-1.10
 spec['glsl-1.10'] = Group()
diff --git a/tests/spec/glsl-1.00/execution/sanity.shader_test b/tests/spec/glsl-1.00/execution/sanity.shader_test
new file mode 100644
index 0000000..0884e2c
--- /dev/null
+++ b/tests/spec/glsl-1.00/execution/sanity.shader_test
@@ -0,0 +1,39 @@
+# Fill the window with red, then green, then blue.
+
+[require]
+GL ES >= 2.0
+GLSL ES >= 1.00
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main() {
+    gl_Position = vertex;
+}
+
+[fragment shader]
+uniform vec4 u_color;
+
+void main() {
+    gl_FragColor = u_color;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0  1.0
+-1.0  1.0
+
+[test]
+uniform vec4 u_color 1.0 0.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 1.0 0.0 0.0 1.0
+
+uniform vec4 u_color 0.0 1.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform vec4 u_color 0.0 0.0 1.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 0.0 1.0 1.0
diff --git a/tests/spec/glsl-es-1.00/execution/sanity.shader_test b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
deleted file mode 100644
index 0884e2c..0000000
--- a/tests/spec/glsl-es-1.00/execution/sanity.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Fill the window with red, then green, then blue.
-
-[require]
-GL ES >= 2.0
-GLSL ES >= 1.00
-
-[vertex shader]
-attribute vec4 vertex;
-
-void main() {
-    gl_Position = vertex;
-}
-
-[fragment shader]
-uniform vec4 u_color;
-
-void main() {
-    gl_FragColor = u_color;
-}
-
-[vertex data]
-vertex/float/2
--1.0 -1.0
- 1.0 -1.0
- 1.0  1.0
--1.0  1.0
-
-[test]
-uniform vec4 u_color 1.0 0.0 0.0 1.0
-draw arrays GL_TRIANGLE_FAN 0 4
-probe all rgba 1.0 0.0 0.0 1.0
-
-uniform vec4 u_color 0.0 1.0 0.0 1.0
-draw arrays GL_TRIANGLE_FAN 0 4
-probe all rgba 0.0 1.0 0.0 1.0
-
-uniform vec4 u_color 0.0 0.0 1.0 1.0
-draw arrays GL_TRIANGLE_FAN 0 4
-probe all rgba 0.0 0.0 1.0 1.0
-- 
1.7.10.4



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