[Piglit] [PATCH] GLSL ES: Verify that fragment shaders have no default float precision.
eric at anholt.net
Thu Feb 14 15:04:31 PST 2013
Paul Berry <stereotype441 at gmail.com> writes:
> Tested on the nVidia proprietary driver for Linux.
Wow, we didn't check this? This is like the most well known irritating
feature of ES.
Reviewed-by: Eric Anholt <eric at anholt.net>
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