[Piglit] [PATCH] GLSL ES: Verify that fragment shaders have no default float precision.

Eric Anholt eric at anholt.net
Thu Feb 14 15:04:31 PST 2013

Paul Berry <stereotype441 at gmail.com> writes:

> Tested on the nVidia proprietary driver for Linux.

Wow, we didn't check this?  This is like the most well known irritating
feature of ES.

Reviewed-by: Eric Anholt <eric at anholt.net>
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