[Piglit] [PATCH 4/8] glsl-1.50: add test for varying interface block

Jordan Justen jordan.l.justen at intel.com
Sun Feb 17 10:31:23 PST 2013


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 .../interface-blocks-simple-varying.shader_test    |   32 ++++++++++++++++++++
 1 file changed, 32 insertions(+)
 create mode 100644 tests/spec/glsl-1.50/linker/interface-blocks-simple-varying.shader_test

diff --git a/tests/spec/glsl-1.50/linker/interface-blocks-simple-varying.shader_test b/tests/spec/glsl-1.50/linker/interface-blocks-simple-varying.shader_test
new file mode 100644
index 0000000..9bbb377
--- /dev/null
+++ b/tests/spec/glsl-1.50/linker/interface-blocks-simple-varying.shader_test
@@ -0,0 +1,32 @@
+[require]
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+out block {
+    vec4 a;
+} inst_a;
+
+void main()
+{
+    inst_a.a = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 150
+
+in block {
+    vec4 a;
+} inst_b;
+
+out vec4 color;
+
+void main()
+{
+    color = inst_b.a;
+}
+
+[test]
+link success
+
-- 
1.7.10.4



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