[Piglit] [PATCH 8/8] glsl-1.50: test interface blocks with GS

Jordan Justen jordan.l.justen at intel.com
Sun Feb 17 10:31:27 PST 2013


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 .../execution/interface-blocks-with-gs.shader_test |   57 ++++++++++++++++++++
 1 file changed, 57 insertions(+)
 create mode 100644 tests/spec/glsl-1.50/execution/interface-blocks-with-gs.shader_test

diff --git a/tests/spec/glsl-1.50/execution/interface-blocks-with-gs.shader_test b/tests/spec/glsl-1.50/execution/interface-blocks-with-gs.shader_test
new file mode 100644
index 0000000..c620f46
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/interface-blocks-with-gs.shader_test
@@ -0,0 +1,57 @@
+[require]
+GL >= 3.1
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+in vec4 vertex;
+
+out block {
+  vec4 vertex_to_gs;
+};
+
+void main()
+{
+  vertex_to_gs = vertex;
+}
+
+[geometry shader]
+#version 150
+
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 3) out;
+
+in block {
+  vec4 vertex_to_gs;
+} inst[];
+
+void main()
+{
+  for (int i = 0; i < 3; i++) {
+    gl_Position = inst[i].vertex_to_gs;
+    EmitVertex();
+  }
+}
+
+[fragment shader]
+#version 150
+
+out vec4 color;
+
+void main()
+{
+  color = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+-1.0  1.0
+ 1.0  1.0
+ 1.0 -1.0
+
+[test]
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
+
-- 
1.7.10.4



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