[Piglit] [PATCH 1/8] shader_runner: glsl-es-1.00 add maximums/gl_MaxCombinedTextureImageUnits.shader_test

Tom Gall tom.gall at linaro.org
Mon Feb 18 14:02:36 PST 2013


Adds tests/spec/glsl-es-1.00/maximums/
gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
constant gl_MaxCombinedTextureImageUnits

Signed-off-by: Tom Gall <tom.gall at linaro.org>
---
 .../gl_MaxCombinedTextureImageUnits.shader_test    |   30 ++++++++++++++++++++
 1 file changed, 30 insertions(+)
 create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test

diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
new file mode 100644
index 0000000..bf3e5b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
@@ -0,0 +1,30 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.3, page 61
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+	gl_Position = vertex;
+}
+
+[fragment shader]
+
+void main(void)
+{
+	if (gl_MaxCombinedTextureImageUnits >= 8)
+		gl_FragColor = vec4(0, 1, 0, 0);
+	else
+		gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
-- 
1.7.10.4



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