[Piglit] [PATCH] degenerate-prims: test that prims with too few vertices don't draw anything
Jose Fonseca
jfonseca at vmware.com
Thu Feb 21 09:17:52 PST 2013
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
----- Original Message -----
> v2: use new piglit_get_prim_name() function.
> ---
> tests/all.tests | 1 +
> tests/general/CMakeLists.gl.txt | 1 +
> tests/general/degenerate-prims.c | 108
> ++++++++++++++++++++++++++++++++++++++
> 3 files changed, 110 insertions(+), 0 deletions(-)
> create mode 100644 tests/general/degenerate-prims.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index c52c6cf..4b7e076 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -476,6 +476,7 @@ add_plain_test(gl11, 'clear-accum')
> add_concurrent_test(gl11, 'clipflat')
> add_plain_test(gl11, 'copypixels-draw-sync')
> add_plain_test(gl11, 'copypixels-sync')
> +add_plain_test(gl11, 'degenerate-prims')
> add_plain_test(gl11, 'depthfunc')
> add_plain_test(gl11, 'depthrange-clear')
> add_plain_test(gl11, 'dlist-clear')
> diff --git a/tests/general/CMakeLists.gl.txt
> b/tests/general/CMakeLists.gl.txt
> index d356525..c3a0748 100644
> --- a/tests/general/CMakeLists.gl.txt
> +++ b/tests/general/CMakeLists.gl.txt
> @@ -27,6 +27,7 @@ piglit_add_executable (copy-pixels copy-pixels.c)
> piglit_add_executable (copypixels-sync copypixels-sync.c)
> piglit_add_executable (copypixels-draw-sync copypixels-draw-sync.c)
> piglit_add_executable (depth-clamp-range depth-clamp-range.c)
> +piglit_add_executable (degenerate-prims degenerate-prims.c)
> piglit_add_executable (dlist-clear dlist-clear.c)
> piglit_add_executable (dlist-color-material dlist-color-material.c)
> piglit_add_executable (dlist-fdo3129-01 dlist-fdo3129-01.c)
> diff --git a/tests/general/degenerate-prims.c
> b/tests/general/degenerate-prims.c
> new file mode 100644
> index 0000000..53e8d5f
> --- /dev/null
> +++ b/tests/general/degenerate-prims.c
> @@ -0,0 +1,108 @@
> +/*
> + * Copyright © 2013 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + */
> +
> +
> +/**
> + * Test drawing primitives with too few vertices. In particular,
> + * GL_QUADS and GL_QUAD_STRIP with 3 verts seems to regress every
> + * once in a while in Mesa.
> + *
> + * Brian Paul
> + * Feb 2013
> + */
> +
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> + config.supports_gl_compat_version = 10;
> + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +/**
> + * Test a specific degenerate primitive.
> + * The expected outcome is that nothing will be drawn.
> + */
> +static bool
> +test_prim(GLenum prim, unsigned numVerts, const void *verts)
> +{
> + static const float black[] = {0, 0, 0, 0};
> + bool pass;
> +
> + glClear(GL_COLOR_BUFFER_BIT);
> +
> + glVertexPointer(2, GL_FLOAT, 0, verts);
> + glEnable(GL_VERTEX_ARRAY);
> + glDrawArrays(prim, 0, numVerts);
> +
> + /* Nothing should have been drawn / look for all black */
> + pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, black);
> +
> + piglit_present_results();
> +
> + if (!pass) {
> + piglit_report_subtest_result(PIGLIT_FAIL, "Primitive: %s",
> + piglit_get_prim_name(prim));
> + }
> +
> + return pass;
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + static const float
> + verts2[2][2] = { {-1, -1}, {1, 1} },
> + verts3[3][2] = { {-1, -1}, {1, -1}, {0, 1} },
> + verts4[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1} };
> + static bool pass = true;
> +
> + glMatrixMode(GL_PROJECTION);
> + glLoadIdentity();
> + glOrtho(-1, 1, -1, 1, -1, 1);
> +
> + glColor3f(1, 1, 1);
> +
> + pass = test_prim(GL_POINTS, 0, verts2) && pass;
> + pass = test_prim(GL_LINES, 1, verts2) && pass;
> + pass = test_prim(GL_LINE_STRIP, 1, verts2) && pass;
> + pass = test_prim(GL_LINE_LOOP, 1, verts2) && pass;
> + pass = test_prim(GL_TRIANGLES, 2, verts3) && pass;
> + pass = test_prim(GL_TRIANGLE_STRIP, 2, verts3) && pass;
> + pass = test_prim(GL_TRIANGLE_FAN, 2, verts3) && pass;
> + pass = test_prim(GL_QUADS, 3, verts4) && pass;
> + pass = test_prim(GL_QUAD_STRIP, 3, verts4) && pass;
> + pass = test_prim(GL_POLYGON, 2, verts4) && pass;
> +
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + /* nop */
> +}
> --
> 1.7.3.4
>
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