[Piglit] [PATCH] generated_tests: Fix geometry shader tests to use gl_VerticesIn
Ken Phillis Jr
kphillisjr at gmail.com
Fri Feb 22 18:21:30 PST 2013
I can confirm that this change is valid, and more closely follows the
examples for geometry shaders that appear on the opengl Wiki...
http://www.opengl.org/wiki/Geometry_Shader_Examples
On Fri, Feb 22, 2013 at 7:56 AM, Paul Berry <stereotype441 at gmail.com> wrote:
> Commit ff315ae (Add geometry testing to code-generated tests)
> erroneously omitted the parentheses when calling
> glPositionIn.length(). It also failed to account for the fact that
> the .length() method is unavailable in GLSL 1.10.
>
> This patch modifies the code to use gl_VerticesIn instead, since this
> is provided by ARB_geometry_shader4, and hence is available regardless
> of the GLSL version being tested.
>
> Thanks to Ken Phillis Jr for discovering this bug.
>
> Cc: Ken Phillis Jr <kphillisjr at gmail.com>
> ---
> generated_tests/gen_builtin_uniform_tests.py | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py
> index 0d43847..e0b6da2 100644
> --- a/generated_tests/gen_builtin_uniform_tests.py
> +++ b/generated_tests/gen_builtin_uniform_tests.py
> @@ -580,7 +580,7 @@ class GeometryShaderTest(ShaderTest):
> additional_declarations,
> ' vec4 tmp_color;\n',
> 'tmp_color',
> - ' for (int i = 0; i < gl_PositionIn.length; i++) {\n'
> + ' for (int i = 0; i < gl_VerticesIn; i++) {\n'
> ' gl_Position = gl_PositionIn[i];\n'
> ' color = tmp_color;\n'
> ' EmitVertex();\n'
> --
> 1.8.1.4
>
More information about the Piglit
mailing list