[Piglit] [PATCH 3/6] glsl-es-3.00: add uniform block type mismatch link test
Jordan Justen
jordan.l.justen at intel.com
Wed Feb 27 11:24:29 PST 2013
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
...terface-blocks-member-type-mismatch.shader_test | 39 ++++++++++++++++++++
1 file changed, 39 insertions(+)
create mode 100644 tests/spec/glsl-es-3.00/linker/interface-blocks-member-type-mismatch.shader_test
diff --git a/tests/spec/glsl-es-3.00/linker/interface-blocks-member-type-mismatch.shader_test b/tests/spec/glsl-es-3.00/linker/interface-blocks-member-type-mismatch.shader_test
new file mode 100644
index 0000000..d586867
--- /dev/null
+++ b/tests/spec/glsl-es-3.00/linker/interface-blocks-member-type-mismatch.shader_test
@@ -0,0 +1,39 @@
+# Tests that a link error occurs when an interface block member's type
+# differs between the vertex and fragment shaders.
+#
+# GLSL_ES_Specification_3.00.3, 4.3.7 Interface Blocks:
+# "Matched block names within an interface (as defined above) must match
+# in terms of having the same number of declarations with the same
+# sequence of types, precisions and the same sequence of member names,
+# as well as having the same member-wise layout qualification (see next
+# section)."
+[require]
+GL ES >= 3.0
+GLSL ES >= 3.00
+
+[vertex shader]
+#version 300 es
+
+uniform block {
+ vec4 a; // a is vec3 in FS
+} inst_a;
+
+void main()
+{
+ gl_Position = vec4(0.0);
+}
+
+[fragment shader]
+#version 300 es
+
+uniform block {
+ vec3 a; // a is vec4 in VS
+} inst_b;
+
+void main()
+{
+}
+
+[test]
+link error
+
--
1.7.10.4
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