[Piglit] [PATCH 1/3] util: Add functions that provide glOrtho-like functionality.
Brian Paul
brianp at vmware.com
Wed Jan 2 07:32:57 PST 2013
On 12/31/2012 12:14 PM, Paul Berry wrote:
> This patch adds functions piglit_gen_ortho_uniform() and
> piglit_ortho_uniform(), which can be used to set up an orthographic
> projection when the legacy function glOrtho() is not available.
>
> The functions work exactly like piglit_gen_ortho_projection() and
> piglit_ortho_projection(), except that instead of programming the
> legacy projection matrix, they program an arbitrary uniform matrix.
> ---
> tests/util/piglit-util-gl-common.c | 34 ++++++++++++++++++++++++++++++++++
> tests/util/piglit-util-gl-common.h | 4 ++++
> 2 files changed, 38 insertions(+)
>
> diff --git a/tests/util/piglit-util-gl-common.c b/tests/util/piglit-util-gl-common.c
> index b431815..92a0a4d 100644
> --- a/tests/util/piglit-util-gl-common.c
> +++ b/tests/util/piglit-util-gl-common.c
> @@ -527,3 +527,37 @@ piglit_compressed_pixel_offset(GLenum format, unsigned width,
>
> return offset;
> }
> +
> +
> +#ifndef PIGLIT_USE_OPENGL_ES1
> +/**
> + * Convenience function to configure a shader uniform variable as an
> + * arbitrary orthogonal projection matrix.
> + */
> +void
> +piglit_gen_ortho_uniform(GLint location, double l, double r, double b,
> + double t, double n, double f)
> +{
> + float values[4][4] = {
> + { 2/(r-l), 0, 0, -(r+l)/(r-l) },
> + { 0, 2/(t-b), 0, -(t+b)/(t-b) },
> + { 0, 0, -2/(f-n), -(f+n)/(f-n) },
> + { 0, 0, 0, 1 }
> + };
> + glUniformMatrix4fv(location, 1, GL_TRUE, values);
> +}
> +
> +
> +/**
> + * Convenience function to configure a shader uniform variable as a
> + * projection matrix for window coordinates.
> + */
> +void
> +piglit_ortho_uniform(GLint location, int w, int h)
> +{
> + /* Set up projection matrix so we can just draw using window
> + * coordinates.
> + */
> + piglit_gen_ortho_uniform(location, 0, w, 0, h, -1, 1);
> +}
> +#endif
> diff --git a/tests/util/piglit-util-gl-common.h b/tests/util/piglit-util-gl-common.h
> index 2d6bb1a..336953d 100644
> --- a/tests/util/piglit-util-gl-common.h
> +++ b/tests/util/piglit-util-gl-common.h
> @@ -159,6 +159,10 @@ void piglit_gen_ortho_projection(double left, double right, double bottom,
> void piglit_ortho_projection(int w, int h, GLboolean push);
> void piglit_frustum_projection(GLboolean push, double l, double r, double b,
> double t, double n, double f);
> +void piglit_gen_ortho_uniform(GLint location, double left, double right,
> + double bottom, double top, double near_val,
> + double far_val);
> +void piglit_ortho_uniform(GLint location, int w, int h);
>
> GLuint piglit_checkerboard_texture(GLuint tex, unsigned level,
> unsigned width, unsigned height,
IMO, the names could be more symetric. Something like:
piglit_gen_ortho3d_uniform()
piglit_gen_ortho2d_uniform()
but it's not a big deal.
Reviewed-by: Brian Paul <brianp at vmware.com>
-Brian
More information about the Piglit
mailing list