[Piglit] [PATCH] vbo-map-unsync: Fix GCC int-to-pointer cast warnings.
Brian Paul
brian.e.paul at gmail.com
Sat Jan 5 09:08:52 PST 2013
On Sat, Jan 5, 2013 at 2:08 AM, Vinson Lee <vlee at freedesktop.org> wrote:
> This patch fixes these GCC warnings.
>
> vbo-map-unsync.c:135:40: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
> vbo-map-unsync.c:136:47: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
> vbo-map-unsync.c:155:40: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
> vbo-map-unsync.c:156:47: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
>
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> ---
> tests/general/vbo-map-unsync.c | 9 +++++----
> 1 file changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/tests/general/vbo-map-unsync.c b/tests/general/vbo-map-unsync.c
> index 487db57..bda25a7 100644
> --- a/tests/general/vbo-map-unsync.c
> +++ b/tests/general/vbo-map-unsync.c
> @@ -37,6 +37,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
> config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> PIGLIT_GL_TEST_CONFIG_END
>
> +#define BUFFER_OFFSET(i) ((char *)NULL + (i))
>
> static const struct {
> GLfloat pos[3];
> @@ -132,8 +133,8 @@ piglit_display(void)
> glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
>
> /* Draw first triangle: upper-right half of window */
> - glVertexPointer(3, GL_FLOAT, vstride, (void *) voffset1);
> - glColorPointer(4, GL_UNSIGNED_BYTE, vstride, (void *) coffset1);
> + glVertexPointer(3, GL_FLOAT, vstride, BUFFER_OFFSET(voffset1));
> + glColorPointer(4, GL_UNSIGNED_BYTE, vstride, BUFFER_OFFSET(coffset1));
>
> glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
>
> @@ -152,8 +153,8 @@ piglit_display(void)
> glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
>
> /* Draw second triangle: lower-left half of window */
> - glVertexPointer(3, GL_FLOAT, vstride, (void *) voffset2);
> - glColorPointer(4, GL_UNSIGNED_BYTE, vstride, (void *) coffset2);
> + glVertexPointer(3, GL_FLOAT, vstride, BUFFER_OFFSET(voffset2));
> + glColorPointer(4, GL_UNSIGNED_BYTE, vstride, BUFFER_OFFSET(coffset2));
>
> glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
Reviewed-by: Brian Paul <brianp at vmware.com>
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