Since we now have a GL 2.1 driver with MSAA support - r300g, I had to port most MSAA tests to GL 2.1, while not affecting the tests that *really* need GL 3. I have verified that the expected and reported precision of the accuracy tests wasn't changed, even though I had to rewrite some GLSL code from ints to floats. (texelFetch -> texture2DRect; % -> mod) Marek