[Piglit] [PATCH 3/6] MSAA tests: don't use glClearBuffer
Marek Olšák
maraeo at gmail.com
Sun Jan 6 06:12:16 PST 2013
---
tests/spec/ext_framebuffer_multisample/common.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/ext_framebuffer_multisample/common.cpp b/tests/spec/ext_framebuffer_multisample/common.cpp
index 9109b86..b467c27 100644
--- a/tests/spec/ext_framebuffer_multisample/common.cpp
+++ b/tests/spec/ext_framebuffer_multisample/common.cpp
@@ -1219,8 +1219,8 @@ ColorGradientSunburst::draw_with_scale_and_offset(const float (*proj)[4],
}
case GL_UNSIGNED_NORMALIZED:
case GL_FLOAT: {
- float clear_color[4] = { offset, offset, offset, offset };
- glClearBufferfv(GL_COLOR, 0, clear_color);
+ glClearColor(offset, offset, offset, offset);
+ glClear(GL_COLOR_BUFFER_BIT);
break;
}
default:
--
1.7.10.4
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