[Piglit] [PATCH] texture-integer-glsl130: fix random failures with wrong expected alpha values

Brian Paul brianp at vmware.com
Wed Jan 9 14:14:03 PST 2013


On 01/09/2013 01:44 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger<sroland at vmware.com>
>
> The logic failed whenever the random number was 0 for formats which don't have
> an alpha channel. In this case all of expected/bias/value were 0 but the actual
> correct read back value is 1.0 (default value for alpha channel sampling for
> integer textures is 1 just like it is 1.0 for ordinary texture formats).
> ---
>   .../ext_texture_integer/texture-integer-glsl130.c  |    8 +++++---
>   1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/tests/spec/ext_texture_integer/texture-integer-glsl130.c b/tests/spec/ext_texture_integer/texture-integer-glsl130.c
> index 17b02bc..bc0d598 100644
> --- a/tests/spec/ext_texture_integer/texture-integer-glsl130.c
> +++ b/tests/spec/ext_texture_integer/texture-integer-glsl130.c
> @@ -373,10 +373,11 @@ test_format(const struct format_info *info)
>   		value[0] = temp;
>   		break;
>   	case GL_RGB_INTEGER_EXT:
> -		expected[3] = 0.0;
> +		value[3] = 1.0;
>   		break;
>   	case GL_RG_INTEGER:
> -		expected[2] = expected[3] = 0.0;
> +		value[2] = 0.0;
> +		value[3] = 1.0;
>   		break;
>   	case GL_ALPHA_INTEGER_EXT:
>   		expected[0] = expected[1] = expected[2] = 0.0;
> @@ -404,7 +405,8 @@ test_format(const struct format_info *info)
>   			expected[0] = expected[1] = expected[2] = expected[3] = 0.25;
>   			value[1] = value[2] = value[3] = value[0];
>   		} else {
> -			expected[1] = expected[2] = expected[3] = 0.0;
> +			value[1] = value[2] = 0.0;
> +			value[3] = 1.0;
>   		}			
>   		break;
>   	default:

Reviewed-by: Brian Paul <brianp at vmware.com>


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