[Piglit] [PATCH] glsl-uniform-out-of-bounds-2: work with or without [0] after array names
Frank Henigman
fjhenigman at google.com
Mon Jan 28 13:18:04 PST 2013
Make glsl-uniform-out-of-bounds-2 work whether or not array names
that come out of glGetActiveUniform() have a "[0]" at the end.
https://bugs.freedesktop.org/show_bug.cgi?id=59688
Signed-off-by: Frank Henigman <fjhenigman at google.com>
---
tests/shaders/glsl-uniform-out-of-bounds-2.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/tests/shaders/glsl-uniform-out-of-bounds-2.c b/tests/shaders/glsl-uniform-out-of-bounds-2.c
index db46a1e..2ad992b 100644
--- a/tests/shaders/glsl-uniform-out-of-bounds-2.c
+++ b/tests/shaders/glsl-uniform-out-of-bounds-2.c
@@ -83,17 +83,18 @@ piglit_init(int argc, char **argv)
glGetActiveUniform(prog, k, ARRAY_SIZE(name), NULL,
&num_active_elements,
&type, name);
- if (!((name[0] == 'v' || name[0] == 'm') && name[1] == 0))
+ if (!((name[0] == 'v' || name[0] == 'm')
+ && (name[1] == 0 || name[1] == '[')))
continue;
- printf("array '%s' active elements %d\n",
- name, num_active_elements);
+ printf("array '%c' active elements %d\n",
+ name[0], num_active_elements);
/* for each index in array, plus some before and after */
for (i = -2; i < 6; ++i) {
bool is_active = 0 <= i && i < num_active_elements;
GLchar element[9];
GLint loc;
- sprintf(element, "%s[%d]", name, i);
+ sprintf(element, "%c[%d]", name[0], i);
loc = glGetUniformLocation(prog, element);
/* does glGetUniformLocation agree with
--
1.8.1
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