[Piglit] [PATCH] Accept array uniform names with or without [0] from glGetActiveUniform
Carl Worth
cworth at cworth.org
Mon Jan 28 16:49:33 PST 2013
Ian Romanick <idr at freedesktop.org> writes:
> This is required by OpenGL ES 3.0 and desktop OpenGL 4.2. Previous
> version were ambiguous.
Reviewed-by: Carl Worth <cworth at cworth.org>
-Carl
--
carl.d.worth at intel.com
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